Weapon Cold Damage: Difference between revisions
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==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|2.6.0}} | ||
* The [[Flash Freeze]] cluster now has a second arc for | * The [[Flash Freeze]] cluster now has a second arc for increased Cold Damage with Weapons and [[Winter Spirit|converting Physical Damage to Cold]]. | ||
{{ | {{Version history table row|1.3.0}} | ||
* The Templar, Marauder, and Duelist starting areas have been reworked significantly. | * The Templar, Marauder, and Duelist starting areas have been reworked significantly. | ||
{{ | {{Version history table row|1.2.0}} | ||
* The area surrounding the Witch, Shadow and Ranger has been redesigned. | * The area surrounding the Witch, Shadow and Ranger has been redesigned. | ||
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Revision as of 11:04, 17 October 2020
Weapon Cold Damage is a basic passive skill that grants increased cold damage with weapons. It may also grant physical to cold damage conversion.
Version history
Version | Changes |
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2.6.0 |
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1.3.0 |
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1.2.0 |
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