Body armour: Difference between revisions
m (reworked templating; need to explicitly declare defensive value columns now) |
>KLIKS (added sacrifical garb) |
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|Carnal Armour | |Carnal Armour | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
==Armour/Energy Shield/Evasion Chests ([[Strength]]/[[Intelligence]]/[[Dexterity]])== | |||
<onlyinclude>{{#ifeq:{{{section|str-int-dex}}}|str-int-dex|{{item table|format=level str int dex armour energyshield evasion mods | |||
|Sacrifical Garb | |||
}}}}</onlyinclude> | |||
[[Category:Body armours| ]] | [[Category:Body armours| ]] |
Revision as of 10:13, 9 March 2014
Body Armours and Shields have inherent Movement Speed penalties. In general, all STR and STR/INT Body Armours come with an '8% reduced Movement Speed' penalty and all other Body Armours have a '4% reduced Movement Speed' penalty.
Armour Chests (Strength)
Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).
Evasion Chests (Dexterity)
Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).
Energy Shield Chests (Intelligence)
Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).
Armour/Evasion Chests (Strength/Dexterity)
Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).
Armour/Energy Shield Chests (Strength/Intelligence)
Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).
Energy Shield/Evasion Chests (Dexterity/Intelligence)
Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).
Armour/Energy Shield/Evasion Chests (Strength/Intelligence/Dexterity)
Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).