The Inoculated: Difference between revisions
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<onlyinclude>{{ | <onlyinclude>{{Item | ||
| | |rarity = Normal | ||
| | |name = The Inoculated | ||
| | |class = Divination Card | ||
| | |size_x = 1 | ||
| | |size_y = 1 | ||
| | |flavour_text = Chaos spread, wreaking havoc and death. They said none would be spared, and yet here I stand. | ||
| | |drop_level = 1 | ||
| | |tags = divination_card, default | ||
| | |metadata_id = Metadata/Items/DivinationCards/DivinationCardTheInoculated | ||
|stack_size = 4 | |||
|description = {{c|magic|Seraphim's Armour}} | |||
|stack_size_currency_tab = 5000 | |||
|help_text = Shift click to unstack. | |||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 10:22, 3 August 2017
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The Inoculated is a divination card. A set of four can be exchanged for a random magic armour item with the Template:SMW query mod prefix.
Drop restrictions
The Inoculated can drop in areas generated by the following maps:
- Module Error: No results found for item using search term "page = Acid Lakes Map"
- Module Error: No results found for item using search term "page = Shore Map"
Supporter attribution
The Inoculated was created by supporter Catchafire2000.[citation needed]
Trivia
Even though there are two different Seraphim's prefixes at the moment (the one mentioned above and (51–56% local Armour and Energy Shield + 16-17% Base Stun recovery), the one that this card grants is always (51–56% local Energy Shield + 16-17% Base Stun recovery), which has been confirmed by Tom from GGG who wrote in an email: "I can confirm that you are only able to gain the ES/Stun Recovery mod from the divination card, as each Divination card is only able to select a single stat/mod to add to an item.[citation needed]
Version history
Version | Changes |
---|---|
2.0.4 |
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