Soul Taker: Difference between revisions
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(Updated with Version 0.11.4 changes) |
>Vinibot m (Use regular <br> instead of replacement char) |
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Line 11: | Line 11: | ||
| CriticalStrikeChance = 5% | | CriticalStrikeChance = 5% | ||
| AttacksPerSecond = {{c|mod|{{range|1.80|1.88}}}} | | AttacksPerSecond = {{c|mod|{{range|1.80|1.88}}}} | ||
| RandomMods = (160-200)% increased Physical Damage | | RandomMods = (160-200)% increased Physical Damage <br> Adds 10-20 Physical Damage <br> (20-25)% increased Attack Speed <br> +(20-25)% to Cold Resistance <br> Insufficient Mana doesn't prevent your Melee Attacks <br> Your Physical Damage can Chill | ||
| FlavourText = It is too easy for the soul to escape from an open heart. | | FlavourText = It is too easy for the soul to escape from an open heart. | ||
}}</onlyinclude> | }}</onlyinclude> |
Revision as of 11:06, 15 October 2013
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..
Soul Taker is a unique Siege AxeSiege AxeOne Handed Axe
Physical Damage: 38-70
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metresRequires Level 59, 119 Str, 82 Dex.
Created by Diamond supporter duolc.
Version History
Version | Changes |
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0.11.4 |
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0.11.1e |
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