Slayer (Ascendant passive): Difference between revisions

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<onlyinclude>{{fixme|Slayer}}</onlyinclude>{{Passive skill box|Slayer}}
<onlyinclude>{{fixme|Slayer (Ascendant passive)}}</onlyinclude>{{Passive skill box|Slayer}}


'''Slayer''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Slayer]] Ascendancy class.
'''Slayer''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Slayer]] Ascendancy class.

Revision as of 10:19, 29 July 2018

Template:Fixme

Slayer
Ascendancy Passive Skill
Life Leech effects are not removed when Unreserved Life is Filled
Culling Strike
30% increased Area of Effect if you've Killed Recently
Cannot take Reflected Physical Damage [1]

Slayer is an Ascendancy passive skill for the Ascendant based on the Slayer Ascendancy class.

This skill grants passive culling strike, increased damage while leeching, increased area of effect if you have killed in the past 4 seconds, and grants immunity to reflected physical damage. It also causes life leech effects to not get removed at full life (functioning identically to Slayer's Brutal Fervour node).

Version history

Version Changes
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 50% reduced Reflected Physical Damage taken
    • 40% increased Damage against Rare and Unique Enemies
    • Life Leech effects are not removed at Full Life
    • Your Damaging Hits always Stun Enemies that are on Full Life
3.0.0
  • Now grants 40% increased Damage to Rare and Unique Enemies (up from 30%), 50% reduced reflected Physical Damage taken, and Life Leech does not stop at Full Life.
  • It no longer grants 10% of Overkill Damage is Leeched as Life and Culling Strike.
2.3.0
  • Removed 15% increased Attack and Cast Speed while Leeching.
  • Added Culling Strike.
2.2.0
  • Added to the game.