Slayer (Ascendant passive): Difference between revisions

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'''Slayer''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Slayer]] Ascendancy class.
'''Slayer''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Slayer]] Ascendancy class.


This node grants increased damage against rare and unique enemies, a percentage of of the user's overkill damage [[leech]]ed as life, the ability to [[stun]] enemies that are on full life, and passive [[Culling Strike]] to all hits.
This node grants increased damage against rare and unique enemies, a percentage of of the user's [[overkill damage]] [[leech]]ed as life, the ability to [[stun]] enemies that are on full life, and passive [[culling strike]] to all hits.


==Version history==
==Version history==

Revision as of 13:47, 20 June 2016

Template:Passive

Slayer is an Ascendancy passive skill for the Ascendant based on the Slayer Ascendancy class.

This node grants increased damage against rare and unique enemies, a percentage of of the user's overkill damage leeched as life, the ability to stun enemies that are on full life, and passive culling strike to all hits.

Version history

Version Changes
2.3.0
  • Removed 15% increased Attack and Cast Speed while Leeching.
  • Added Culling Strike.
2.2.0
  • Added to the game.