Shield: Difference between revisions
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'''Shields''' offer additional defenses and a chance to [[Blocking|block]]. Only one shield may be equipped at a time, in the offhand slot. | '''Shields''' offer additional defenses and a chance to [[Blocking|block]]. Only one shield may be equipped at a time, in the offhand slot. Using a shield imposes a 3% movement penalty. | ||
== Summary == | |||
{| class = "wikitable sortable" | |||
! Shield type !! Attributes !! Block chance !! Implicit | |||
|- | |||
| Tower Shield || [[Image:StrengthIcon_small.png]] || 24%-30% || None | |||
|- | |||
| Buckler || [[Image:DexterityIcon_small.png]] || 26-32% || None | |||
|- | |||
| Spirit Shield || [[Image:IntelligenceIcon_small.png]] || 24-30% || {{c|mod|0-15% increased spell damage}} | |||
|- | |||
| Round Shield || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]] || 24-28% || {{c|mod|0-180% increased block recovery}} | |||
|- | |||
| Kite Shield || [[Image:StrengthIcon_small.png]][[Image:IntelligenceIcon_small.png]] || 24-28% || {{c|mod|+4-12% to all elemental resistances}} | |||
|- | |||
| Spiked Shield || [[Image:DexterityIcon_small.png]][[Image:IntelligenceIcon_small.png]] || 24-30% || {{c|mod|Reflects (2-5 to 221-260) physical damage to Melee attackers}} | |||
|} | |||
==Tower shields== | ==Tower shields== |
Revision as of 22:32, 24 September 2014
Shields offer additional defenses and a chance to block. Only one shield may be equipped at a time, in the offhand slot. Using a shield imposes a 3% movement penalty.
Summary
Tower shields
Tower shields require strength to equip and provide additional armour rating.
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Bucklers
Bucklers require dexterity to equip and provide additional evasion rating.
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Spirit shields
Spirit shields require intelligence to equip and provide additional energy shield. Most also have an implicit increased spell damage mod.
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Round shields
Round shields require a combination of strength and dexterity to equip and provide additional armour and evasion rating. Most also have an implicit increased block recovery mod.
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Kite shields
Kite shields require a combination of strength and intelligence to equip and provide additional armour rating and energy shield. Most also have an implicit elemental resistance mod.
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Spiked shields
Spiked shields require a combination of dexterity and intelligence to equip and provide additional evasion rating and energy shield. They also have an implicit "damage reflect" mod.
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Shield passives
Basic Passives for Shields include:
- 2 x Block Recovery (40% increased Block Recovery)
- 1 x Block Recovery (50% increased Block Recovery)
- 1 x Block Recovery (1% additional Chance to Block with Sields, 40% increased Block Recovery)
- 2 x Elemental Resistance with Shields (1% additional Chance to Block with Sields, +5% Elemental Resistances when holding a Shield)
- 3 x Energy Shield on Shield (+30% increased Energy Shield from equipped shield)
- 19 x Shield Block (2% additional Shield Block chance)
- 1 x Shield Block and Block Recovery (1% additional Shield Block chance, 40% increased Block Recovery)
- 3 x Shield Defences (30% increased defenses from equipped shield)
- 3 x Block (2% additional Chance to Block while Dual Wielding or holding a Shield)
- 1 x Shield Spell Block (2% additional Chance to Block Spell with Shield)
Notables Passives for Shields include: Template:Passive table
Keystone Passives for Shields include: Template:Passive table