Shield: Difference between revisions

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Shields and [[Body Armour]]s have inherent [[Movement Speed]] penalties. In general, all STR [[Shield]]s come with an '6% reduced Movement Speed' penalty and all other [[Shield]]s have a '3% reduced Movement Speed' penalty.
Shields and [[Body Armour]]s have inherent [[Movement Speed]] penalties. In general, all STR [[Shield]]s come with an '6% reduced Movement Speed' penalty and all other [[Shield]]s have a '3% reduced Movement Speed' penalty.


__TOC__
==Tower shields==
Tower shields require [[strength]] to equip and provide additional [[armour]] rating.


<noinclude>==Tower shields==</noinclude><includeonly>===[[Shield#Tower shields|Tower shields]]===</includeonly>
<onlyinclude>{{#ifeq:{{{section|str}}}|str|{{item table|format=level str block armour
Tower shields require [[Strength]] to equip and provide the player with a large boost to [[Armour|Armour Rating]].
 
{{item table|format=level str block armour
|Splintered Tower Shield
|Splintered Tower Shield
|Corroded Tower Shield
|Corroded Tower Shield
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|Colossal Tower Shield
|Colossal Tower Shield
|Pinnacle Tower Shield
|Pinnacle Tower Shield
}}
}}}}</onlyinclude>


<noinclude>==Bucklers==</noinclude><includeonly>===[[Shield#Bucklers|Bucklers]]===</includeonly>
==Bucklers==
Bucklers require [[Dexterity]] to equip and provide the player with a large boost to [[Evasion|Evasion Rating]].
Bucklers require [[dexterity]] to equip and provide additional [[evasion]] rating.


{{item table|format=level dex block armour
<onlyinclude>{{#ifeq:{{{section|dex}}}|dex|{{item table|format=level dex block armour
|Goathide Buckler
|Goathide Buckler
|Pine Buckler
|Pine Buckler
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|Crusader Buckler
|Crusader Buckler
|Imperial Buckler
|Imperial Buckler
}}
}}}}</onlyinclude>


<noinclude>==Spirit shields==</noinclude><includeonly>===[[Shield#Spirit shields|Spirit shields]]===</includeonly>
==Spirit shields==
Spirit shields require [[Intelligence]] to equip and provide the player with a large boost to [[Energy Shield]]. Most also have an implicit increased Spell Damage mod.
Spirit shields require [[intelligence]] to equip and provide additional [[energy shield]]. Most also have an implicit increased spell damage mod.


{{item table|format=level int block armour mods
<onlyinclude>{{#ifeq:{{{section|int}}}|int|{{item table|format=level int block armour mods
|Twig Spirit Shield
|Twig Spirit Shield
|Yew Spirit Shield
|Yew Spirit Shield
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|Harmonic Spirit Shield
|Harmonic Spirit Shield
|Titanium Spirit Shield
|Titanium Spirit Shield
}}
}}}}</onlyinclude>


<noinclude>==Round shields==</noinclude><includeonly>===[[Shield#Round shields|Round shields]]===</includeonly>
==Round shields==
Round shields require [[Strength]] and [[Dexterity]] to equip and provide the player with a moderate boost to both [[Armour]] and [[Evasion|Evasion Rating]]. Most also have an implicit increased Block Recovery mod.
Round shields require a combination of [[strength]] and [[dexterity]] to equip and provide additional [[armour]] and [[evasion]] rating. Most also have an implicit increased block recovery mod.


{{item table|format=level str dex block armour mods
<onlyinclude>{{#ifeq:{{{section|str-dex}}}|str-dex|{{item table|format=level str dex block armour mods
|Rotted Round Shield
|Rotted Round Shield
|Fir Round Shield
|Fir Round Shield
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|Cardinal Round Shield
|Cardinal Round Shield
|Elegant Round Shield
|Elegant Round Shield
}}
}}}}</onlyinclude>


<noinclude>==Kite shields==</noinclude><includeonly>===[[Shield#Kite shields|Kite shields]]===</includeonly>
==Kite shields==
Kite shields require [[Strength]] and [[Intelligence]] to equip and provide the player with a moderate boost to both [[Armour|Armour Rating]] and [[Energy Shield]]. Most also have an implicit Elemental Resistance mod.
Kite shields require a combination of [[strength]] and [[intelligence]] to equip and provide additional [[armour]] rating and [[energy shield]]. Most also have an implicit elemental resistance mod.


{{item table|format=level str int block armour mods
<onlyinclude>{{#ifeq:{{{section|str-int}}}|str-int|{{item table|format=level str int block armour mods
|Plank Kite Shield
|Plank Kite Shield
|Linden Kite Shield
|Linden Kite Shield
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|Mosaic Kite Shield
|Mosaic Kite Shield
|Archon Kite Shield
|Archon Kite Shield
}}
}}}}</onlyinclude>


<noinclude>==Spiked shields==</noinclude><includeonly>===[[Shield#Spiked shields|Spiked shields]]===</includeonly>
==Spiked shields==
Spiked shields require [[Dexterity]] and [[Intelligence]] to equip and provide the player with a moderate boost to both [[Evasion|Evasion Rating]] and [[Energy Shield]]. They also have an implicit "damage reflect" mod.
Spiked shields require a combination of [[dexterity]] and [[intelligence]] to equip and provide additional [[evasion]] rating and [[energy shield]]. They also have an implicit "damage reflect" mod.


{{item table|format=level dex int block armour mods
<onlyinclude>{{#ifeq:{{{section|dex-int}}}|dex-int|{{item table|format=level dex int block armour mods
|Spiked Bundle
|Spiked Bundle
|Driftwood Spiked Shield
|Driftwood Spiked Shield
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|Mirrored Spiked Shield
|Mirrored Spiked Shield
|Supreme Spiked Shield
|Supreme Spiked Shield
}}
}}}}</onlyinclude>
<noinclude>
 
== Shield passives ==
== Shield passives ==


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Notables:
Notables:


[[Category:Shields| ]]</noinclude>
[[Category:Shields| ]]

Revision as of 07:58, 18 October 2013

Shields offer additional defenses and a chance to block. Only one shield may be equipped at a time, in the offhand slot.

Shields and Body Armours have inherent Movement Speed penalties. In general, all STR Shields come with an '6% reduced Movement Speed' penalty and all other Shields have a '3% reduced Movement Speed' penalty.

Tower shields

Tower shields require strength to equip and provide additional armour rating.

Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Bucklers

Bucklers require dexterity to equip and provide additional evasion rating.

Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Spirit shields

Spirit shields require intelligence to equip and provide additional energy shield. Most also have an implicit increased spell damage mod.

Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Round shields

Round shields require a combination of strength and dexterity to equip and provide additional armour and evasion rating. Most also have an implicit increased block recovery mod.

Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Kite shields

Kite shields require a combination of strength and intelligence to equip and provide additional armour rating and energy shield. Most also have an implicit elemental resistance mod.

Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Spiked shields

Spiked shields require a combination of dexterity and intelligence to equip and provide additional evasion rating and energy shield. They also have an implicit "damage reflect" mod.

Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Shield passives

Basics:

  • Block Recovery (40% increased Block Recovery)
  • Block Recovery (50% increased Block Recovery)
  • Elemental Resistance with Shields (+15% elemental resistances when holding a shield)
  • Energy Shield on Shield (+30% increased Energy Shield from equipped shield)
  • Shield Block (2% additional Shield Block chance)
  • Shield Block and Defenses (1% additional Shield Block chance, 15% increased shield defenses)
  • Shield Block and Block Recovery (1% additional Shield Block chance, 40% increased Block Recovery)
  • Shield Defenses (30% increased defenses from equipeed shield)

Notables: