Sanctum of Thought: Difference between revisions
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'''Unyielding''' is a [[notable passive skill]] that reduces the effect of [[critical strikes]] on you. It also grants increased [[armour]]. | '''Unyielding''' is a [[notable passive skill]] that reduces the effect of [[critical strikes]] on you. It also grants increased [[armour]]. | ||
==Mechanics== | |||
The bonus granted by this passive skill causes the character to take [[reduced]] extra damage from critical strikes. This is a modifier on the percentage of damage over 100% that an enemy inflicts with a critical strike on the character.<ref name="Mechanics" /> | |||
Let <tt>''m''</tt> be the enemy's [[critical strike multiplier]] and let <tt>''R''</tt> be the sum of the <tt>''r''</tt>'s in {{c|mod|You take <tt>''r''</tt>% reduced Extra Damage from Critical Strikes}} modifiers being applied to the character. The enemy's effective critical strike multiplier <tt>''E''</tt> is given by | |||
: <tt>''E'' = 100 + (''m'' - 100) * (1 - ''R''/100)</tt> | |||
If <tt>''m'' = 150%</tt> and <tt>''R'' = 20%</tt>, then | |||
: <tt>''E'' = 100 + (150 - 100) * (1 - 20/100) = 140%</tt> | |||
The enemy's effective critical strike multiplier is 140%, thus the extra critical strike damage is reduced by 20%, but the total damage of the critical strike has only been reduced by 6.67%. | |||
Since the default multiplier for [[monsters]] is {{SMW monster query|stat=base_critical_strike_multiplier}}%,<ref name="Multiplier" /> for most monsters each 20% reduction would reduce the multiplier by 6% (20% of 30), which is 4.6% of total damage. | |||
==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|2.2.0}} | |||
* [Undocumented] Renamed from "Unyielding" to "Indomitable". | |||
{{VersionHistoryRow|1.3.0}} | {{VersionHistoryRow|1.3.0}} | ||
* Added to the passive skill tree. | * Added to the passive skill tree. | ||
|} | |} |
Revision as of 05:39, 24 March 2016
Unyielding is a notable passive skill that reduces the effect of critical strikes on you. It also grants increased armour.
Mechanics
The bonus granted by this passive skill causes the character to take reduced extra damage from critical strikes. This is a modifier on the percentage of damage over 100% that an enemy inflicts with a critical strike on the character.[1]
Let m be the enemy's critical strike multiplier and let R be the sum of the r's in You take r% reduced Extra Damage from Critical Strikes modifiers being applied to the character. The enemy's effective critical strike multiplier E is given by
- E = 100 + (m - 100) * (1 - R/100)
If m = 150% and R = 20%, then
- E = 100 + (150 - 100) * (1 - 20/100) = 140%
The enemy's effective critical strike multiplier is 140%, thus the extra critical strike damage is reduced by 20%, but the total damage of the critical strike has only been reduced by 6.67%.
Since the default multiplier for monsters is Template:SMW monster query%,[2] for most monsters each 20% reduction would reduce the multiplier by 6% (20% of 30), which is 4.6% of total damage.
Version history
Version | Changes |
---|---|
2.2.0 |
|
1.3.0 |
|