Rupture: Difference between revisions
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>Killodoggy (removed previous math cause I missed more modifier.) |
>Neokowloon |
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* Introduced to the game as debuff. | * Introduced to the game as debuff. | ||
* The existing passive skill Rupture was renamed to Rupturing, which inflicts this debuff | * The existing passive skill Rupture was renamed to Rupturing, which inflicts this debuff | ||
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[[Category:Debuffs]] | [[Category:Debuffs]] |
Revision as of 06:38, 25 May 2021
Rupture
Debuff
Ruptured targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, for 3 seconds. Up to 3 Ruptures can affect a target
Rupture is a debuff that causes the affected target to take 25% more damage from bleeding. It also causes bleeding on the affected target to expire 25% more quickly.
Mechanics
Up to 3 stacks can apply to both damage from bleeding and expiration rate.
Passive skills
These passive skills are related to rupture:
Ascendancy Class | Name | Stats |
---|---|---|
Deadeye![]() | Rupturing | Critical Strikes which inflict Bleeding also inflict Rupture [1] |
Version history
Version | Changes |
---|---|
3.13.0 |
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