Ritual: Difference between revisions

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{{Stub}}Rituals are a map event where several [[Ritual Altar]]<nowiki/>s appear.
{{Stub}}
 
Rituals are a map event where several [[Ritual Altar]]s appear.


After activating the ritual altar you have to fight off a wave of enemies, who give you favor by defeating them; after the fight is over you can spend [[Tribute (Ritual League)]] at the ritual altar and pick from a list of various per-identified rares that cost favor.
After activating the ritual altar you have to fight off a wave of enemies, who give you favor by defeating them; after the fight is over you can spend [[Tribute (Ritual League)]] at the ritual altar and pick from a list of various per-identified rares that cost favor.


Rituals have various buffs to enemies and environmental damage effects listed here


Rituals have various buffs to enemies and enviromental damage effects listed here
==Ritual encounters==


== Ritual Modifiers ==
===Infernal===
Monsters do increased fire damage and can ignite, and meteors hit the ground that shoot out smaller fireballs that do damage randomly.


=== Infernal ===
===Suppressive===
Monsters do increased fire damage and can ignite , and meteors hit the ground that shoot out smaller fireballs that do damage randomly.
Monsters regenerate life. Smothering mist reduces health regeneration.


=== Supressive ===
===Violent===
Monsters regenerate life, Smothering mist reduces health regeneration.
Monsters do increased physical damage and can cause bleeding. Pain totems pulse damaging waves.


=== Violent ===
===Bitter===
Monsters do increased physical damage and can cause bleeding, Pain totems pulse damaging waves.
Monsters deal extra cold damage and can freeze. Ice beams rotate.


=== Bitter ===
===Ensconced===
Monsters deal extra cold damage and can freeze, Ice beams rotate.
Monsters gain extra energy shield based on life. Altar restores monster energy shield.


=== Ensconced ===
===Fluctuant===
Monseters gain extra energy shield based on life, Altar restores monster energy shield.
Monsters get increased lightning damage, and damaging lightning balls cross the screen.


=== Fluctant ===
== Ritual items ==
Monsters get increased lightning damage, and damaging Lightning balls cross the screen
== Ritual Items ==
After completing the ritual either 1/3rd of 1/2 of the items in the ritual are shown to you, to show all the items you must complete all the ritual altars on the map
After completing the ritual either 1/3rd of 1/2 of the items in the ritual are shown to you, to show all the items you must complete all the ritual altars on the map


The type of items that can appear include
The type of items that can appear include


* [[Rarity|Rare]] Items
* [[Rare]] items
* [[Talisman]]<nowiki/>s
* [[Talisman]]s
* [[Perandus Coin]]<nowiki/>s
* {{il|Perandus Coin|Perandus Coins}}
* Magic flasks
* Magic flasks
* High Quality Skill Gems and Flasks
* High quality skill gems and flasks
* [[Unique item]]<nowiki/>s
* [[Unique item]]s
* Common [[Currency]] Items
* Common [[currency]] Items
*[[Essence]]<nowiki/>s
* [[Essence]]s
 
=== Deferring ===
Rare items you don't have enough enough [[Tribute (Ritual League)|Tribute (Ritual league)]] for can be [[Deffer (Ritual League)|deffered]] for a fraction of their price. This removes a portion of the items price, and makes it appear in rituals several maps later. It is currently undetermined how long it takes for deffered items to show back up. Items can be deffered unlimited times, but there is a unknown max to how many items can be deffered.


*(How do i get rid of this bullet point wiki editors help)
===Deferring===
Rare items you don't have enough enough [[Tribute (Ritual League)|tribute]] for can be [[Deffer (Ritual League)|deferred]] for a fraction of their price. This removes a portion of the items price, and makes it appear in rituals several maps later. It is currently undetermined how long it takes for deferred items to show back up. Items can be deferred unlimited times, but there is a unknown max to how many items can be deferred.

Revision as of 07:03, 17 January 2021

This article is a stub. Please help improve the article by expanding it.

Rituals are a map event where several Ritual Altars appear.

After activating the ritual altar you have to fight off a wave of enemies, who give you favor by defeating them; after the fight is over you can spend Tribute (Ritual League) at the ritual altar and pick from a list of various per-identified rares that cost favor.

Rituals have various buffs to enemies and environmental damage effects listed here

Ritual encounters

Infernal

Monsters do increased fire damage and can ignite, and meteors hit the ground that shoot out smaller fireballs that do damage randomly.

Suppressive

Monsters regenerate life. Smothering mist reduces health regeneration.

Violent

Monsters do increased physical damage and can cause bleeding. Pain totems pulse damaging waves.

Bitter

Monsters deal extra cold damage and can freeze. Ice beams rotate.

Ensconced

Monsters gain extra energy shield based on life. Altar restores monster energy shield.

Fluctuant

Monsters get increased lightning damage, and damaging lightning balls cross the screen.

Ritual items

After completing the ritual either 1/3rd of 1/2 of the items in the ritual are shown to you, to show all the items you must complete all the ritual altars on the map

The type of items that can appear include

Deferring

Rare items you don't have enough enough tribute for can be deferred for a fraction of their price. This removes a portion of the items price, and makes it appear in rituals several maps later. It is currently undetermined how long it takes for deferred items to show back up. Items can be deferred unlimited times, but there is a unknown max to how many items can be deferred.