Races: Difference between revisions
>Qetuth (Put list of race modifiers into race page) |
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* [[Rogue Exile]] spawns ignore the usual area level restriction, e.g. it's possible to encounter [[Rogue exile|Xandro Bloddrinker]] in [[Mud Flats]] | * [[Rogue Exile]] spawns ignore the usual area level restriction, e.g. it's possible to encounter [[Rogue exile|Xandro Bloddrinker]] in [[Mud Flats]] | ||
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| Famine || || [[Flasks]], life, mana, and energy shield are not refilled when entering a town instance. | | Famine || [[Race season 2]] || [[Flasks]], life, mana, and energy shield are not refilled when entering a town instance. | ||
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| Fixed Seed || [[Race season | | Fixed Seed || [[Race season 2]] || | ||
*All instances of a given area will have the same area layout, for all players. | *All instances of a given area will have the same area layout, for all players. | ||
*The minimap will automatically be fully revealed. | *The minimap will automatically be fully revealed. | ||
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| Fracturing || [[Race season 1]] || All non-unique monsters will split into a several copies when they are killed. | | Fracturing || [[Race season 1]] || All non-unique monsters will split into a several copies when they are killed. | ||
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| Immolation || || Players and monsters have their physical damage converted to fire damage. Monsters will create ground fire on death. | | Immolation || [[Race season 2]] || Players and monsters have their physical damage converted to fire damage. Monsters will create ground fire on death. | ||
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| Lethal || | | Lethal || [[Race season 1]] || Monsters deal 50% increased damage. An additional 50% of that damage is then added as cold damage, fire damage and lightning damage. | ||
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| Multiple Projectile || [[Race season 1]] || Monsters have four additional projectiles when using projectile-based skills and attacks. | | Multiple Projectile || [[Race season 1]] || Monsters have four additional projectiles when using projectile-based skills and attacks. | ||
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| No Projectiles || || Players deal no damage with projectile-based skills and attacks. | | No Projectiles || [[Race season 2]] || Players deal no damage with projectile-based skills and attacks. | ||
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| Rogue || [[Race season 1]] || All areas except towns have a [[rogue exile]], which spawns at a random location within the area. | | Rogue || [[Race season 1]] || All areas except towns have a [[rogue exile]], which spawns at a random location within the area. | ||
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| Solo || || Players cannot join parties or trade. | | Solo || [[Race season 1]] || Players cannot join parties or trade. | ||
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| Turbo || | | Turbo || [[Race season 1]] || Monsters run, attack and cast 60% faster. | ||
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| Unwavering || || Monsters have increased life and cannot be stunned. | | Unwavering || || Monsters have increased life and cannot be stunned. |
Revision as of 06:35, 3 July 2015
Races are events where players compete in a special league to win prizes. With durations ranging from twelve minutes to one month, they allow players to demonstrate mastery of the game. The goal is to accumulate the highest amount of experience possible within the time limit, starting with a new character and an empty stash. Many races have special modifications, such as preventing players from making parties or increasing monster damage.
Seasons
Races are divided into seasons, each lasting around six weeks. Every season has its own leaderboard and a special set of alternate art item prizes.
- Season One ran from February 23rd to April 7th, 2013 with a total of 109 events.
- Season Two ran from April 20th to June 6th, 2013 with a total of 260 events.
- Season Three ran from June 29th to August 11th, 2013 with a total of 161 events.
- Season Four ran from August 31st to October 13th, 2013 with a total of 162 events.
- Season Five ran from November 16th to December 29th, 2013 with a total of 160 events.
- Season Six ran from January 11th to February 23rd, 2014 with a total of 177 events.
- Season Seven ran from March 29th to May 11th, 2014 with a total of 190 events.
- Season Eight ran from June 7th to July 20th, 2014 with a total of 190 events.
- Season Nine ran from October 25th to November 21st, 2014 with a total of 120 events.
- Season Ten ran from December 23th to January 19st, 2015 with a total of 120 events.
- Season Eleven ran from February 15th to March 14th, 2015 with a total of 120 events.
There are sometimes test races which are not part of a season and have less, or no, rewards. There was a series of 46 such races between seasons 1 and 2.
Rewards
Players are ranked on the season ladder by their accumulated reward points from races. Information about future races can be found on the main PoE site.
Reward points are awarded for the following:
- Ending among the highest characters ranked by experience. Typically the top 20 characters of each class earn points, with higher ranks earning more. You must be alive at the end of the race.
- Reaching one of the level goals. Depending on the duration, reaching level X might award Y points. You must be alive at the end of the race.
- Being the first player to finish a certain quest.
- Being the first player to kill all monsters in a certain area.
In some races, first-place characters of each class receive custom or unique items. Some races also have a random drawing for items, with each reward point you earn counting as a ticket. Finally, earning certain amounts of reward points over an entire season gives items.
The results for each race are posted at poestatistics.com along with the season ladder.
Race modifiers
Race modifiers add special rules to a race, usually making the game harder in some way. Generally the name of a race will include in it the length of the race, whether the race allows partying, and what modifiers it includes.
Name | Introduced | Effect |
---|---|---|
Ancestral | Race season 1 | All areas except in towns have enemy totems spread across the zone that grant benefits to your enemies and attempt to kill you. |
Blood Magic | Race season 1 | Characters act as if they have the Blood Magic passive allocated. |
Brutal | Race season 10 | Monsters attack and cast 20% faster and deal 20% more damage. |
Burst | 3 short races in a row and all within 1 hour. | |
Cut-throat | Race season 1 |
|
Exiles Everywhere |
| |
Famine | Race season 2 | Flasks, life, mana, and energy shield are not refilled when entering a town instance. |
Fixed Seed | Race season 2 |
|
Fracturing | Race season 1 | All non-unique monsters will split into a several copies when they are killed. |
Immolation | Race season 2 | Players and monsters have their physical damage converted to fire damage. Monsters will create ground fire on death. |
Lethal | Race season 1 | Monsters deal 50% increased damage. An additional 50% of that damage is then added as cold damage, fire damage and lightning damage. |
Multiple Projectile | Race season 1 | Monsters have four additional projectiles when using projectile-based skills and attacks. |
No Projectiles | Race season 2 | Players deal no damage with projectile-based skills and attacks. |
Rogue | Race season 1 | All areas except towns have a rogue exile, which spawns at a random location within the area. |
Solo | Race season 1 | Players cannot join parties or trade. |
Turbo | Race season 1 | Monsters run, attack and cast 60% faster. |
Unwavering | Monsters have increased life and cannot be stunned. |
Combined Modifiers
Races can have multiple modifiers applying their effects to the race. Some common combinations are given their own acronym:
- BLAMT: Blood Magic, Lethal, Ancestral, Multiple Projectile and Turbo.
- ELBLAMT: An Endless Ledge race with BLAMT.
- FBLAMT: Fracturing, Blood Magic, Lethal, Ancestral, Multiple Projecile and Turbo.
Special Races
There are 3 special types of race that do not occur in the regular areas of Wraeclast. These do not have the usual towns, quests or stashes, but instead have their own custom areas and special chests to provide basic equipment and skill gems. Special races parent to void league, effectively deleting characters on the conclusion of the race, so special races can have different drop rates of item such as rare currency without affecting the main leagues.