Overkill damage: Difference between revisions

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The term '''overkill damage''' refers to a difference between [[damage]] dealt in one [[hit]] and target's [[life]] remaining before death.<ref name="OverkillDamageCalc"/> It does not work with [[damage over time]] because a hit is required.
The term '''overkill damage''' refers to a difference between [[damage]] dealt in one [[hit]] and target's [[life]] remaining before death.<ref name="OverkillCalc"/> It does not work with [[damage over time]] because a hit is required.


Overkill damage can only trigger if two conditions are met: the hit is a [[Kill|killing blow]] and overkill damage is bigger than 0.
Overkill only occurs if two conditions are met: the hit [[kill]]s an enemy and dealt more damage than the enemy's remaining [[life]].<ref name="OverkillCulling"/>
 
Overkill damage is used by {{sl|Herald of Ash}} and the [[Slayer]] passive [[Endless Hunger]].


==Mechanics==
==Mechanics==
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===Interactions with culling strike===
===Interactions with culling strike===
If a hit doesn't kill a target itself but triggers [[culling strike]] or [[Bane of Legends]] that kills, damage from them doesn't count towards overkill damage and it stay negative, and, accordingly, overkill effects won't trigger.
Overkill and culling can fundamentally never interact.<ref name="OverkillCulling"/> If a hit doesn't kill a target itself but triggers [[culling strike]] or [[Bane of Legends]] that kills, damage from them doesn't count towards overkill damage and it stay negative, and, accordingly, overkill effects will not trigger.


==Related skills==
==Related skills==
The following skills utilize the overkill mechanic:
* {{sl|Herald of Ash}}
* {{sl|Herald of Ash}}
* [[Endless Hunger]]
* [[Endless Hunger]]
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==References==
==References==
{{reflist|refs=
{{reflist|refs=
<ref name="OverkillDamageCalc">{{cite web
<ref name="OverkillCalc">{{cite web|author=Mark_GGG|date=August 21, 2014|title=Herald of Ash|url=http://www.pathofexile.com/forum/view-thread/999135#p8492959|publisher=Official Path of Exile Forums|accessdate=June 20, 2016}}</ref>
| author=Mark_GGG
<ref name="OverkillCulling">{{cite web|author=Mark_GGG|date=November 1, 2016|title=Mechanical Questions Thread|url=https://www.pathofexile.com/forum/view-thread/1676002/page/171#p13842615|publisher=Official Path of Exile Forums|accessdate=November 4, 2016}}</ref>
| date=August 21, 2014
| title=Herald of Ash
| url=http://www.pathofexile.com/forum/view-thread/999135#p8492959
| publisher=Official Path of Exile Forums
| accessdate=June 20, 2016
}}</ref>
}}
}}


[[Category: Game mechanics]]
[[Category: Game mechanics]]

Revision as of 16:49, 4 November 2016

This article is a stub. Please help improve the article by expanding it.

The term overkill damage refers to a difference between damage dealt in one hit and target's life remaining before death.[1] It does not work with damage over time because a hit is required.

Overkill only occurs if two conditions are met: the hit kills an enemy and dealt more damage than the enemy's remaining life.[2]

Mechanics

Damage

Overkill damage is calculated by subtracting the target's remaining health from the amount of damage done. For example, if a target has 20 life and a player deals a hit of 100 damage, the target dies and the overkill damage is 80. If overkill damage is not greater than 0, it is ignored.

Interactions with culling strike

Overkill and culling can fundamentally never interact.[2] If a hit doesn't kill a target itself but triggers culling strike or Bane of Legends that kills, damage from them doesn't count towards overkill damage and it stay negative, and, accordingly, overkill effects will not trigger.

Related skills

The following skills utilize the overkill mechanic:

References

  1. Mark_GGG (August 21, 2014). "Herald of Ash". Official Path of Exile Forums. Retrieved June 20, 2016.
  2. 2.0 2.1 Mark_GGG (November 1, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved November 4, 2016.