Movement speed: Difference between revisions
>Aezlo mNo edit summary |
>Vinifera7 No edit summary |
||
Line 1: | Line 1: | ||
Movement speed is a modifier to the base speed a character can run. | |||
[[Chest Armour|Chest armour]] and [[shields]] induce movement speed penalties when equipped. The exact penalty can differ depending on the base item type, but in general [[strength]] [[Equipment#Armour|armour]] has greater penalties than [[dexterity]] and [[intelligence]] armour. | |||
There is no cap on movement speed. | |||
Movement speed is beneficial for characters that employ [[evasion]] as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary. | |||
The | ==Passives== | ||
* | There are [[Passive_Skills|passive skill]] nodes that grant increased movement speed or a combination of bonuses including movement speed. | ||
* | These [[Passive_Skills|passives]] increase movement speed by a percentage. | ||
In the case of Armour Master, the movement penalties from equipped [[Equipment#Armour|armour]] are reduced to zero. The effects from this passive are most noticeable with [[strength]] armour equipped. | |||
{| class="wikitable" style="width: 800px; text-align: center;" | |||
! style="width: 118px;" | Icon | |||
! Name | |||
! Bonuses | |||
|- | |||
| [[Image:Passive-movementspeed.png]] | |||
| Movement Speed | |||
| | |||
* 2% increased [[Movement Speed]] | |||
---- | |||
* 3% increased [[Movement Speed]] | |||
---- | |||
* 4% increased [[Movement Speed]] | |||
|- | |||
| [[Image:Passive-celerity.png]] | |||
| Celerity | |||
| | |||
* 8% increased [[Movement Speed]] | |||
|- | |||
| [[Image:Passive-armourmastery.png]] | |||
| Armour Mastery | |||
| | |||
* 18% increased [[Armour]] | |||
* 2% increased [[Movement Speed]] | |||
|- | |||
| [[Image:Passive-armourmaster.png]] | |||
| Armour Master | |||
| | |||
* Ignore all movement penalties from [[Equipment#Armour|Armour]] | |||
|} |
Revision as of 06:59, 13 January 2013
Movement speed is a modifier to the base speed a character can run.
Chest armour and shields induce movement speed penalties when equipped. The exact penalty can differ depending on the base item type, but in general strength armour has greater penalties than dexterity and intelligence armour.
There is no cap on movement speed.
Movement speed is beneficial for characters that employ evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary.
Passives
There are passive skill nodes that grant increased movement speed or a combination of bonuses including movement speed.
These passives increase movement speed by a percentage.
In the case of Armour Master, the movement penalties from equipped armour are reduced to zero. The effects from this passive are most noticeable with strength armour equipped.
Icon | Name | Bonuses |
---|---|---|
File:Passive-movementspeed.png | Movement Speed |
|
File:Passive-celerity.png | Celerity |
|
File:Passive-armourmastery.png | Armour Mastery |
|
File:Passive-armourmaster.png | Armour Master |
|