Movement speed: Difference between revisions

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Your character's movement speed is documented in the Defense tab of their Character sheet as a percentage. There is no cap on movement speed.
Movement speed is a modifier to the base speed a character can run.


Movement speed is penalized with some [[Armour]] and [[Shields]] (and occasionally [[Unique Items]]) and these are documented on their respective pages. Generally speaking, [[Strength]] Armour will slow you down more than INT and DEX based Armour will.  
[[Chest Armour|Chest armour]] and [[shields]] induce movement speed penalties when equipped. The exact penalty can differ depending on the base item type, but in general [[strength]] [[Equipment#Armour|armour]] has greater penalties than [[dexterity]] and [[intelligence]] armour.


Movement Speed is necessary for pure [[Evasion]] builds, as you must actually dodge many attacks.  
There is no cap on movement speed.


==[[Passive Skills|Passives]]==
Movement speed is beneficial for characters that employ [[evasion]] as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary.
The following '''Basic Passives''' exist to increase your Movement Speed:
*Movement Speed (2%,3%,4%)


The following two '''Notable Passives''' affect your Movement Speed:
==Passives==
*Armour Master (Ignore all Movement Speed Penalties of [[Armour]])
There are [[Passive_Skills|passive skill]] nodes that grant increased movement speed or a combination of bonuses including movement speed.
*Armour Mastery (18% Increased [[Armour]], 2% Increased Movement Speed)
 
*Celerity (8% Increased Movement Speed)
These [[Passive_Skills|passives]] increase movement speed by a percentage.
 
In the case of Armour Master, the movement penalties from equipped [[Equipment#Armour|armour]] are reduced to zero. The effects from this passive are most noticeable with [[strength]] armour equipped.
 
{| class="wikitable" style="width: 800px; text-align: center;"
! style="width: 118px;" | Icon
! Name
! Bonuses
|-
| [[Image:Passive-movementspeed.png]]
| Movement Speed
|
* 2% increased [[Movement Speed]]
----
* 3% increased [[Movement Speed]]
----
* 4% increased [[Movement Speed]]
|-
| [[Image:Passive-celerity.png]]
| Celerity
|
* 8% increased [[Movement Speed]]
|-
| [[Image:Passive-armourmastery.png]]
| Armour Mastery
|
* 18% increased [[Armour]]
* 2% increased [[Movement Speed]]
|-
| [[Image:Passive-armourmaster.png]]
| Armour Master
|
* Ignore all movement penalties from [[Equipment#Armour|Armour]]
|}

Revision as of 06:59, 13 January 2013

Movement speed is a modifier to the base speed a character can run.

Chest armour and shields induce movement speed penalties when equipped. The exact penalty can differ depending on the base item type, but in general strength armour has greater penalties than dexterity and intelligence armour.

There is no cap on movement speed.

Movement speed is beneficial for characters that employ evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary.

Passives

There are passive skill nodes that grant increased movement speed or a combination of bonuses including movement speed.

These passives increase movement speed by a percentage.

In the case of Armour Master, the movement penalties from equipped armour are reduced to zero. The effects from this passive are most noticeable with strength armour equipped.

Icon Name Bonuses
File:Passive-movementspeed.png Movement Speed

File:Passive-celerity.png Celerity
File:Passive-armourmastery.png Armour Mastery
File:Passive-armourmaster.png Armour Master
  • Ignore all movement penalties from Armour