Mana: Difference between revisions
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Revision as of 04:05, 2 October 2016
Mana is spent to activate skills, and is shown on the bottom right of the screen as a blue orb. It recovers slowly over time, but can be refilled quickly with flasks.
Every class starts with 40 Mana and have the following character stats {{#ask:
-Has subobject::Character Has stat id::~*mana* [[Has stat value::>>0]] |?Has stat text= |format=ul |sort=Has stat text |mainlabel=-
}} Every two points of Intelligence grants +1 mana.[1]
Additional mana and mana regeneration can be gained from high Intelligence, passive skills, modifiers on equipment, the aura Module Error: Too many skills found with q_where = skill.active_skill_name="Clarity". Please choose only one of the following ids:
ClarityRoyale - +(0-0.9) metres to radius, You and nearby Allies Regenerate (3-19.5) Mana per second (page)
Clarity - +(0-1.9) metres to radius, You and nearby Allies Regenerate (2.9-33) Mana per second (page), various unique items, and the Act 2 quest Deal with the Bandits in Normal. Clarity is important for high mana regen because it gives a flat "mana gained per second" bonus that is increased by all Mana Regeneration Rate +% modifiers.[2]
The when on Low Mana and when on Full Mana modifiers are not triggered with 0/0 mana.[3]
Passive skills
There are passive skills that grant mana bonuses.
Mana
These passive skills grant increased maximum mana or additional base maximum mana.
Template:Ascendancy passive table
Miscellany
These passive skills are related to mana, but do not fit into any other category.
Template:Ascendancy passive table
See also
References
- ↑ Malice (November 13, 2011; last updated October 7, 2013). "Mechanics Thread". Path of Exile Forum. Retrieved October 21, 2013.
- ↑ Mark_GGG (April 5, 2013). "auras and increased buff effect". Path of Exile Forum. Retrieved October 21, 2013.
- ↑ Daniel_GGG (August 13, 2014;). "New upcoming unique.". Path of Exile Forum. Retrieved August 13, 2014.