Juggernaut: Difference between revisions

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The Juggernaut class revolves around defenses, providing [[physical damage reduction]] through [[armour]] and [[endurance charge]]s, protection against slows and stuns, and [[accuracy]].
The Juggernaut class revolves around defenses, providing [[physical damage reduction]] through [[armour]] and [[endurance charge]]s, protection against slows and stuns, and [[accuracy]].


==Skills==
==Passive skills==
===Minor skills===
This class has the following minor passive skills:
 
{| class = "wikitable"
! Skill !! Modifiers
|-
| [[Armour, Movement Speed]] ||
*15% increased Armour
*4% increased Movement Speed
|-
| [[Armour, Attack Speed]] ||
*6% increased Attack Speed
*15% increased Armour
|-
| [[Armour, Stun Duration]] ||
*15% increased Armour
*20% increased Stun Duration on Enemies
|-
| [[Armour, Attack Damage]] ||
*12% increased Attack Damage
*15% increased Armour
|-
| [[Armour, Life Regeneration]] ||
*15% increased Armour
*0.4% of Life Regenerated per second
|}
 
===Notable skills===
The class has the following notable passive skills:
The class has the following notable passive skills:


{| class = "wikitable"
{| class = "wikitable"
! Skill !! Modifiers !! Prerequisite
! Skill !! Modifiers !! Prerequisite !! Preceding Passive
|-
|-
| [[Unstoppable]] ||
| [[Unstoppable]] ||
Line 24: Line 52:
* Movement Speed cannot be modified below base value
* Movement Speed cannot be modified below base value
|  
|  
| Armour, Movement Speed
|-
|-
| Undeniable ||
| [[Undeniable]] ||
* 10% increased Attack Speed
* 10% increased Attack Speed
* +1000 to Accuracy Rating
* +1000 to Accuracy Rating
|  
|  
| Armour, Attack Speed
|-
|-
| Unbreakable ||
| [[Unbreakable]] ||
* Cannot be Stunned
* Cannot be Stunned
* Armour received from Body Armour is Doubled
* Armour received from Body Armour is Doubled
|  
|  
| Armour, Stun Duration
|-
|-
| Unyielding ||
| [[Unyielding]] ||
* 30% increased Damage while you have Fortify
* 30% increased Damage while you have Fortify
* 1.5% of Maximum Life Regenerated per second while you have Fortify
* 1.5% of Maximum Life Regenerated per second while you have Fortify
|  
|  
| Armour, Life Regeneration
|-
|-
| Unflinching ||
| [[Unflinching]] ||
* 20% chance to gain an Endurance Charge when you are Hit
* 20% chance to gain an Endurance Charge when you are Hit
* +1 Maximum Endurance Charge
* +1 Maximum Endurance Charge
|  
|  
| Armour, Attack Damage
|-
|-
| Unrelenting ||
| [[Unrelenting]] ||
* 6% increased Damage per Endurance Charge
* 6% increased Damage per Endurance Charge
* 8% reduced Elemental Damage Taken while at Maximum Endurance Charges
* 8% reduced Elemental Damage Taken while at Maximum Endurance Charges
| Unflinching
| Unflinching
| Armour, Attack Damage
|}
|}


When the player has [[Iron Reflexes]], ''Unbreakable'' will also double any [[evasion]] granted his body armour.
When the player has [[Iron Reflexes]], ''Unbreakable'' will also double any [[evasion]] granted his body armour.

Revision as of 01:29, 3 April 2016

Juggernaut
What divides the conqueror to the conquered? Perseverance.
File:Juggernaut (Marauder).png
This page is about the Ascendancy class. For the passive skill, see Juggernaut (passive skill).

The Juggernaut is an Ascendancy class for Marauders.

Overview

The Juggernaut class revolves around defenses, providing physical damage reduction through armour and endurance charges, protection against slows and stuns, and accuracy.

Passive skills

Minor skills

This class has the following minor passive skills:

Skill Modifiers
Armour, Movement Speed
  • 15% increased Armour
  • 4% increased Movement Speed
Armour, Attack Speed
  • 6% increased Attack Speed
  • 15% increased Armour
Armour, Stun Duration
  • 15% increased Armour
  • 20% increased Stun Duration on Enemies
Armour, Attack Damage
  • 12% increased Attack Damage
  • 15% increased Armour
Armour, Life Regeneration
  • 15% increased Armour
  • 0.4% of Life Regenerated per second

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Unstoppable
  • 10% increased Movement Speed
  • You cannot be slowed to below base speed
  • Movement Speed cannot be modified below base value
Armour, Movement Speed
Undeniable
  • 10% increased Attack Speed
  • +1000 to Accuracy Rating
Armour, Attack Speed
Unbreakable
  • Cannot be Stunned
  • Armour received from Body Armour is Doubled
Armour, Stun Duration
Unyielding
  • 30% increased Damage while you have Fortify
  • 1.5% of Maximum Life Regenerated per second while you have Fortify
Armour, Life Regeneration
Unflinching
  • 20% chance to gain an Endurance Charge when you are Hit
  • +1 Maximum Endurance Charge
Armour, Attack Damage
Unrelenting
  • 6% increased Damage per Endurance Charge
  • 8% reduced Elemental Damage Taken while at Maximum Endurance Charges
Unflinching Armour, Attack Damage

When the player has Iron Reflexes, Unbreakable will also double any evasion granted his body armour.