Headsman: Difference between revisions
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{{Passive skill box|Headsman}} | {{Passive skill box|Headsman}} | ||
'''Headsman''' is a notable [[Ascendancy passive skill]] for the [[Slayer]] that grants immunity to [[reflect]]ed physical damage. It also grants | '''Headsman''' is a notable [[Ascendancy passive skill]] for the [[Slayer]] that grants immunity to [[reflect]]ed physical damage. It also grants increased [[area of effect]] of skills if you have killed [[recently]] and more damage against unique enemies. | ||
==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|3.7.0}} | |||
* Now grants 10% more damage if you've killed recently (from 20%). | |||
* No longer increases area of effect by 20% if you've killed recently, instead granting 20% more damage against unique enemies. | |||
{{VersionHistoryRow|3.2.0}} | {{VersionHistoryRow|3.2.0}} | ||
* Increased area of effect from killing an enemy recently increased from 15% to 20%. | * Increased area of effect from killing an enemy recently increased from 15% to 20%. |
Revision as of 20:58, 6 June 2019
Headsman
Ascendancy Notable Passive Skill
Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy
Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
Kill Enemies that have 20% or lower Life when Hit by your Skills [1]
Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
Kill Enemies that have 20% or lower Life when Hit by your Skills [1]
Headsman is a notable Ascendancy passive skill for the Slayer that grants immunity to reflected physical damage. It also grants increased area of effect of skills if you have killed recently and more damage against unique enemies.
Version history
Version | Changes |
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3.7.0 |
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3.2.0 |
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2.4.0 |
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2.3.0 |
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2.2.0 |
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