Ground effect: Difference between revisions

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===Burning ground{{anchor|BurningGround}}===
===Burning ground{{anchor|BurningGround}}===
[[File:Burning ground.jpg|thumb|Burning ground]]
Burning ground deals [[burning damage]] (fire damage over time) to non-flying entities.


There are several notable sources of burning ground:
* The {{sl|Fire Trap}} skill
* [[Hellion]]s, which burst into flames upon death
* The environment in [[map]]s and [[corrupted area]]s with the 'of Flames' suffix


===Chilled ground{{anchor|ChilledGround}}===
===Chilled ground{{anchor|ChilledGround}}===
[[File:Chilled ground.jpg|thumb|Chilled ground]]




===Shocked ground{{anchor|ShockedGround}}===
===Shocked ground{{anchor|ShockedGround}}===
[[File:Shocked ground.jpg|thumb|Shocked ground]]




===Consecrated ground{{anchor|ConsecratedGround}}===
===Consecrated ground{{anchor|ConsecratedGround}}===
[[File:Consecrated ground.jpg|thumb|Consecrated ground]]




===Desecrated ground{{anchor|DececratedGround}}===
===Desecrated ground{{anchor|DececratedGround}}===
{{distinguish|Desecrate}}
{{distinguish|Desecrate}}
[[File:Desecrated ground.jpg|thumb|Desecrated ground]]




===Tarred ground{{anchor|TarredGround}}===
===Tarred ground{{anchor|TarredGround}}===
[[File:Tarred ground.jpg|thumb|Tarred ground]]




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===Smoke cloud{{anchor|SmokeCloud}}===
===Smoke cloud{{anchor|SmokeCloud}}===
[[File:Smoke cloud.jpg|thumb|Smoke cloud]]





Revision as of 18:46, 17 April 2014

This article is a stub. Please help improve the article by expanding it.

A ground effect is the general term for a terrain hazard that has some consequence on characters or monsters positioned on it. The burning ground created by the Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
skill is one common example of a ground effect.

Mechanics

Ground effects do not affect allies of the character that created them. Likewise, ground effects created by monsters or the environment will not affect other monsters. All totems are immune to ground effects.

'Flying' monsters, including Soulless Watchers, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.[1]

Ground effect Affects flying
Burning ground
Chilled ground
Shocked ground
Consecrated ground
Desecrated ground
Tarred ground
Poison cloud
Smoke cloud

Types of ground effects

Burning ground

Burning ground

Burning ground deals burning damage (fire damage over time) to non-flying entities.

There are several notable sources of burning ground:

  • The Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
    BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
    MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
    skill
  • Hellions, which burst into flames upon death
  • The environment in maps and corrupted areas with the 'of Flames' suffix

Chilled ground

Chilled ground


Shocked ground

File:Shocked ground.jpg
Shocked ground


Consecrated ground

Consecrated ground


Desecrated ground

Not to be confused with Desecrate.
Desecrated ground


Tarred ground

Tarred ground


Poison cloud

File:Poison cloud.jpg
Poison cloud


Smoke cloud

Smoke cloud


References

  1. Chris (January 29, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved April 17, 2014.