Ground Slam: Difference between revisions
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''Raising a staff or two handed mace high above their head, the player slams it earthward with a crackling thud. The force of this blow sunders soil and rock, forking outward to stun and damage enemies that stand ahead. At greater levels of skill, the fissures from Ground Slam travel a long distance, causing tremendous harm to anything caught in their path.'' | ''Raising a staff or two handed mace high above their head, the player slams it earthward with a crackling thud. The force of this blow sunders soil and rock, forking outward to stun and damage enemies that stand ahead. At greater levels of skill, the fissures from Ground Slam travel a long distance, causing tremendous harm to anything caught in their path.'' | ||
Damages and stuns all enemies in a 90 degree arc in front of the player. As the skill levels up, damage increases | Damages and stuns all enemies in a 90 degree arc in front of the player. As the skill levels up, damage increases. Requires a mace, two-handed mace, or staff. | ||
==Gem Levelling== | ==Gem Levelling== |
Revision as of 07:50, 9 June 2012
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Raising a staff or two handed mace high above their head, the player slams it earthward with a crackling thud. The force of this blow sunders soil and rock, forking outward to stun and damage enemies that stand ahead. At greater levels of skill, the fissures from Ground Slam travel a long distance, causing tremendous harm to anything caught in their path.
Damages and stuns all enemies in a 90 degree arc in front of the player. As the skill levels up, damage increases. Requires a mace, two-handed mace, or staff.
Gem Levelling
Level | Required Level | Required Strength | Mana Cost | % Increased Phys Damage | % of Base Damage Dealt | % Increased Stun Threshold Reduction |
---|---|---|---|---|---|---|
1 | 1 | - | 10 | - | 88% | 35% |
2 | ||||||
3 | ||||||
4 | ||||||
5 | 12 | 28 | 11 | 16% | 88% | 35% |
6 | ||||||
7 | ||||||
8 | ||||||
9 | ||||||
10 | ||||||
11 | ||||||
12 | ||||||
13 | ||||||
14 | ||||||
15 | 54 | 104 | 14 | 56% | 88% | 35% |
16 | ||||||
17 | ||||||
18 | ||||||
19 | ||||||
20 |
Gem Quality
Each percentage of quality adds +1% Increased stun duration.