Goldrim: Difference between revisions

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(basic description)
>Hafje-gpuser
(changed base type (version 0.11.1))
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| Type                  = Armour
| Type                  = Armour
| Subtype                = Helmet
| Subtype                = Helmet
| BaseItem              = Battered Cap
| BaseItem              = Leather Cap (version 0.11.1)
| Evasion                = {{mod|{{range|47|67}}}}
| Evasion                = {{mod|{{range|47|67}}}}
| RandomMods            = +(30-50) to Evasion Rating : +(30-40)% to all Elemental Resistances : 10% increased Rarity of Items found : Reflects 4 Physical Damage to Melee Attackers
| RandomMods            = +(30-50) to Evasion Rating : +(30-40)% to all Elemental Resistances : 10% increased Rarity of Items found : Reflects 4 Physical Damage to Melee Attackers
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'''Goldrim''' is a [[unique]] [[Battered Cap]].
'''Goldrim''' is a [[unique]] [[Leather Cap (version 0.11.1)|Leather Cap]].


==Notes==
==Notes==
*Introduced to the game in [[Version 0.9.12k]].
*Introduced to the game in [[Version 0.9.12k]].
*Changed from base type [[Battered Cap]] to [[Leather Cap (version 0.11.1)|Leather Cap]] in [[version 0.11.1]].





Revision as of 12:22, 26 June 2013

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..

Goldrim is a unique Leather Cap.

Notes


Alternate Artwork