Ruin: Difference between revisions

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! Modifiers !! Effects
! Modifiers !! Effects
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| Restless Ground III || Many patches of Unhallowed Ground will appear that {{stl|Hinder}} players and cause slain Monsters to resurrect as {{stl|Ruin}}-inflicting [[Phantasm]]s. Fail on reaching 7 Ruin
| Restless Ground III || Many patches of Unhallowed Ground will appear that {{stl|Hinder}} players and cause slain Monsters to resurrect as {{stl|Ruin}}-inflicting [[Phantasm]]s. Fail on reaching 7 Ruin-->
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| Stalking Ruin I || An invulnerable shade stalks you, inflicting {{stl|Ruin}} with its Melee Attacks. Fail on reaching 7 Ruin
| Stalking Ruin I || An invulnerable shade stalks you, inflicting {{stl|Ruin}} with its Melee Attacks. Fail on reaching 7 Ruin
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| Stalking Ruin III || An invulnerable shade stalks you, gaining further speed and inflicting {{stl|Ruin}} with Melee Attacks and powerful Spells. Fail on reaching 7 Ruin
| Stalking Ruin III || An invulnerable shade stalks you, gaining further speed and inflicting {{stl|Ruin}} with Melee Attacks and powerful Spells. Fail on reaching 7 Ruin
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| Stalking Ruin IV || An invulnerable shade stalks you, aggressively casting Spells that inflict {{stl|Ruin}} while teleporting to random locations. Fail on reaching 7 Ruin
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| Ruin || A Monster type will apply {{stl|Ruin}} with its special ability. Fail on reaching 7 Ruin
| Ruin || A Monster type will apply {{stl|Ruin}} with its special ability. Fail on reaching 7 Ruin
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|Ruin II || A Monster type will apply double {{stl|Ruin}} with its special ability. Fail on reaching 7 Ruin
| Ruin II || A Monster type will apply double {{stl|Ruin}} with its special ability. Fail on reaching 7 Ruin
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| Ruin III ||Two Monster types will apply double {{stl|Ruin}} with their special abilities. Fail on reaching 7 Ruin
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|Ruin III ||Two Monster types will apply double {{stl|Ruin}} with their special abilities. Fail on reaching 7 Ruin
| Ruin IV ||Two Monster types will apply quadruple {{stl|Ruin}} with their special abilities. Fail on reaching 7 Ruin
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The {{psl|Ruinous Wager}} [[Atlas keystone passive]] adds the effect of Ruin to all Ultimatum encounters. This does not block the "Ruin" modifier from spawning and does not stack with it. Higher tiers of the Ruin modifier will override it.


==Version history==
==Version history==

Revision as of 16:52, 26 December 2023

Ruin
Debuff
Ruin status icon.png
You have Ruin. On reaching 7 Ruin, you will fail the Ultimatum

Ruin is a debuff only found during the Trials of Chaos (Ultimatum). Accumulating 7 stacks of Ruin will cause the party to fail the Ultimatum encounter, and kick players out to the main area or map if they are in the Trialmaster's arena.

Ruin can be inflicted via these Trials of Chaos modifiers:

Modifiers Effects
Stalking Ruin I An invulnerable shade stalks you, inflicting Ruin with its Melee Attacks. Fail on reaching 7 Ruin
Stalking Ruin II An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee Attacks and Spells. Fail on reaching 7 Ruin
Stalking Ruin III An invulnerable shade stalks you, gaining further speed and inflicting Ruin with Melee Attacks and powerful Spells. Fail on reaching 7 Ruin
Stalking Ruin IV An invulnerable shade stalks you, aggressively casting Spells that inflict Ruin while teleporting to random locations. Fail on reaching 7 Ruin
Ruin A Monster type will apply Ruin with its special ability. Fail on reaching 7 Ruin
Ruin II A Monster type will apply double Ruin with its special ability. Fail on reaching 7 Ruin
Ruin III Two Monster types will apply double Ruin with their special abilities. Fail on reaching 7 Ruin
Ruin IV Two Monster types will apply quadruple Ruin with their special abilities. Fail on reaching 7 Ruin

The Ruinous Wager Atlas keystone passive adds the effect of Ruin to all Ultimatum encounters. This does not block the "Ruin" modifier from spawning and does not stack with it. Higher tiers of the Ruin modifier will override it.

Version history

Version Changes
3.14.0
  • Introduced to the game.