Mark Mastery: Difference between revisions

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==Version history==
{{Version history table header}}
{{Version history table row|3.23.0|
* Passive tree mastery stats that previously granted increased accuracy against marked enemies, unique enemies, or nearby enemies now instead grant more accuracy. The previous versions were not functioning correctly and could generate incorrect accuracy values under some circumstances.
}}
{{Version history table row|3.21.0|
* Now have 6 Mark Mastery options:
** (New) Marked Enemy cannot Regenerate Life
** Enemies near your Marked Enemy are Blinded
** 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
** (New) Marked Enemy cannot deal Critical Strikes
** (New) Your Mark Transfers to another Enemy when Marked Enemy dies
** (New) 50% increased Accuracy Rating against Marked Enemy
* Removed:
**25% increased Effect of your Marks
**10% increased Movement Speed if you've cast a Mark Spell Recently
**Life Flasks gain a Charge when you hit your Marked Enemy, no more than once every 0.5 seconds
}}
{{Version history table row|3.16.0|
* Introduced to the game.
}}
{{Version history table end}}

Revision as of 21:29, 1 December 2023

Bonuses from the Mark Mastery can be allocated for one passive point after allocating a notable passive skill within an applicable cluster.

Version history

Version Changes
3.23.0
  • Passive tree mastery stats that previously granted increased accuracy against marked enemies, unique enemies, or nearby enemies now instead grant more accuracy. The previous versions were not functioning correctly and could generate incorrect accuracy values under some circumstances.
3.21.0
  • Now have 6 Mark Mastery options:
    • (New) Marked Enemy cannot Regenerate Life
    • Enemies near your Marked Enemy are Blinded
    • 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
    • (New) Marked Enemy cannot deal Critical Strikes
    • (New) Your Mark Transfers to another Enemy when Marked Enemy dies
    • (New) 50% increased Accuracy Rating against Marked Enemy
  • Removed:
    • 25% increased Effect of your Marks
    • 10% increased Movement Speed if you've cast a Mark Spell Recently
    • Life Flasks gain a Charge when you hit your Marked Enemy, no more than once every 0.5 seconds
3.16.0
  • Introduced to the game.