Skill:MonsterPunctureAtAnimationSpeedUnique: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
Line 8: Line 8:
|static_damage_effectiveness            = 100
|static_damage_effectiveness            = 100
|static_damage_multiplier                = 120
|static_damage_multiplier                = 120
|static_stat1_id                        = global_bleed_on_hit
|static_stat1_id                        = action_attack_or_cast_time_uses_animation_length
|static_stat1_value                      = 1
|static_stat1_value                      = 1
|static_stat2_id                        = skill_can_fire_arrows
|static_stat2_id                        = projectile_uses_contact_position
|static_stat2_value                      = 1
|static_stat2_value                      = 1
|static_stat3_id                        = action_attack_or_cast_time_uses_animation_length
|static_stat3_id                        = skill_can_fire_arrows
|static_stat3_value                      = 1
|static_stat3_value                      = 1
|static_stat4_id                        = projectile_uses_contact_position
|static_stat4_id                        = use_scaled_contact_offset
|static_stat4_value                      = 1
|static_stat4_value                      = 1
|static_stat5_id                        = use_scaled_contact_offset
|static_stat5_id                        = global_bleed_on_hit
|static_stat5_value                      = 1
|static_stat5_value                      = 1
|stat_text                              = Causes Bleeding
|stat_text                              = Causes Bleeding
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 9
|level1_level_requirement                = 9
|level1_attack_speed_multiplier          = 100
|level1_stat1_id                        = active_skill_bleeding_damage_+%_final
|level1_stat1_id                        = active_skill_bleeding_damage_+%_final
|level1_stat1_value                      = 112
|level1_stat1_value                      = 112

Revision as of 13:23, 19 August 2023

NamePuncture
Skill IdMonsterPunctureAtAnimationSpeedUnique
Icon
Cast Time1.00 sec
Item Class
Restrictions
Bow
Claw
Dagger
One-Handed Sword
Thrusting One-Handed Sword
Two-Handed Sword
Rune Dagger
Level Req.(9-60)
Attack Damage120% of base
Effectiveness of Added Damage100%
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
Causes Bleeding

MonsterPunctureAtAnimationSpeedUnique is the internal id of the skill Puncture.