Ramako, Sun's Light: Difference between revisions
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{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.22.0| | {{Version history table row|3.22.0| | ||
* | * Ramako, Sun's Light: No longer provides "+25% to Fire Damage over Time Multiplier", "25% chance to Ignite" or "Damage Penetrates 15% Fire Resistance". It now provides "Nearby Enemy Monsters' Fire Resistance against Damage over Time is -20% while you are Stationary." | ||
* Ramako, Sun's Light provides "Nearby Enemy Monsters have no Fire Resistance against Damage over Time while you are Stationary" in Ruthless (-20% in non-Ruthless). | |||
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{{Version history table row|3.8.0| | {{Version history table row|3.8.0| |
Revision as of 12:31, 18 August 2023
Ramako, Sun's Light
Ascendancy Notable Passive Skill
Nearby Enemy Monsters' Fire Resistance against
Damage over Time is -20% while you are Stationary [1]
Damage over Time is -20% while you are Stationary [1]
Ramako, Sun's Light is a notable Ascendancy passive skill for the Chieftain. It sets nearby enemies' fire resistance against fire damage over time to -20% while you are stationary.
Similar to Inevitable Judgement, it overrides all other modifiers to enemy fire resistance.
Version history
Version | Changes |
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3.22.0 |
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3.8.0 |
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3.7.0 |
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3.2.0 |
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2.3.0 |
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2.2.0 |
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