Frigid Wake: Difference between revisions
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{{Passive skill box|Frigid Wake}} | {{Passive skill box|Frigid Wake}} | ||
'''Frigid Wake''' is a notable [[Ascendancy passive skill]] for the [[Occultist]]. It grants more [[cold damage]], [[chill]] and [[freeze]] immunity. It also periodically freezes nearby | '''Frigid Wake''' is a notable [[Ascendancy passive skill]] for the [[Occultist]]. It grants more [[cold damage]], [[chill]] and [[freeze]] immunity. It also periodically freezes nearby non-frozen enemies and causes nearby chilled enemies to deal less damage with hits. | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.22.0| | |||
* No longer has "Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds" or "Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds." It now has "Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.6 seconds." | |||
}} | |||
{{Version history table row|3.13.0| | {{Version history table row|3.13.0| | ||
* Added {{c|mod|15% more Cold Damage}} | * Added {{c|mod|15% more Cold Damage}} |
Revision as of 13:38, 11 August 2023
This article is a stub. Please help improve the article by expanding it.
Frigid Wake
Ascendancy Notable Passive Skill
15% more Cold Damage
Cannot be Chilled
Cannot be Frozen
Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits [1]
Cannot be Chilled
Cannot be Frozen
Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits [1]
Frigid Wake is a notable Ascendancy passive skill for the Occultist. It grants more cold damage, chill and freeze immunity. It also periodically freezes nearby non-frozen enemies and causes nearby chilled enemies to deal less damage with hits.
Version history
Version | Changes |
---|---|
3.22.0 |
|
3.13.0 |
|
3.5.0 |
|