User:Bloonpauper/Max Hit: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 6: Line 6:
(931)
(931)


* Buff grants Added Attack Damage equal to 3% of the Damage of your MainHand Weapon per 5 Power, up to a maximum of 20% - {{il|Rallying Cry}}
===Rallying Cry===
Calculation:
Buff grants Added Attack Damage equal to 3% of the Damage of your Main Hand Weapon per 5 Power, up to a maximum of 20% - {{il|Rallying Cry}}
 
====Calculation====
Base Flat Damage = (168 + 13 + 33) * (1 + (600 + 90 + 90 + 30 + 16 + 20)/100) = 2024.
 
* {{il|Karui Maul}} = +168
 
* Corrupted Implicit = +13
 
* Crucible = +33
 
* {{il|Marohi Erqi}} = +600%
 
* 15% Physical Explicit Enchant = +90%
 
* 15% Physical Explicit Crucible = +90%
 
* 30% quality = +30%
 
+ 16% quality = +16%
 
* Corrupted Implicit = +20%
 
Top rolled, 30% [[quality]] {{il|Marohi Erqi}} = 1226 Damage


==Increased Damage:==
==Increased Damage:==

Revision as of 09:31, 31 July 2023

Damage Calculation:

Damage = Base Flat Damage * (Increased Damage) * (More Damage) * (Critical Strike Multiplier) * (Increased Damage Taken)

Base Flat Damage:

(931)

Rallying Cry

Buff grants Added Attack Damage equal to 3% of the Damage of your Main Hand Weapon per 5 Power, up to a maximum of 20% - Rallying CryRallying CryWarcry, AoE, Duration
Level: (1-20)
Cost: (15-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Gives nearby Allies a buff based on the damage of your weapon.Base duration is (5.00-5.90) seconds
(0-38)% increased Warcry Speed
Counts total Power of Enemies and Allies in Range
Buff grants Added Attack Damage equal to 3% of the Damage of your Main
Hand Weapon per 5 Power, up to a maximum of 20%
Buff has 100% more Effect on your Minions
Exerts the next 5 Melee Attacks you perform
Exerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Calculation

Base Flat Damage = (168 + 13 + 33) * (1 + (600 + 90 + 90 + 30 + 16 + 20)/100) = 2024.

  • Karui MaulKarui MaulTwo Hand Mace
    Physical Damage: 112-168
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.00
    Weapon Range: 1.3 metres
    Requires Level 57, 182 Str45% increased Stun Duration on Enemies
    = +168
  • Corrupted Implicit = +13
  • Crucible = +33
  • Marohi ErqiMarohi Erqi
    Karui Maul
    Two Hand Mace
    Physical Damage: (672-784) to (1008-1176)
    Critical Strike Chance: 5.00%
    Attacks per Second: 0.75
    Weapon Range: 1.3 metres
    Requires Level 57, 182 Str45% increased Stun Duration on Enemies(500-600)% increased Physical Damage
    25% reduced Attack Speed
    (40-50)% increased Stun Duration on Enemies
    -500 to Accuracy Rating
    Lumbering as a sea lion, clumsy as a berry-drunk pigeon. That was Erqi.
    It mattered little. When Erqi's maul fell true, so did its target.
    = +600%
  • 15% Physical Explicit Enchant = +90%
  • 15% Physical Explicit Crucible = +90%
  • 30% quality = +30%

+ 16% quality = +16%

  • Corrupted Implicit = +20%

Top rolled, 30% quality Marohi ErqiMarohi Erqi
Karui Maul
Two Hand Mace
Physical Damage: (672-784) to (1008-1176)
Critical Strike Chance: 5.00%
Attacks per Second: 0.75
Weapon Range: 1.3 metres
Requires Level 57, 182 Str45% increased Stun Duration on Enemies(500-600)% increased Physical Damage
25% reduced Attack Speed
(40-50)% increased Stun Duration on Enemies
-500 to Accuracy Rating
Lumbering as a sea lion, clumsy as a berry-drunk pigeon. That was Erqi.
It mattered little. When Erqi's maul fell true, so did its target.
= 1226 Damage

Increased Damage:

More Damage:

(1.10)

10% more Damage - Radiant Crusade

  • "While there is at least one nearby Ally, you and nearby Allies deal 10% more Damage"

Critical Strike Multiplier:

Increased Damage Taken

Final

Damage = Base Flat Damage * (Increased Damage) * (More Damage) * (Critical Strike Multiplier) * (Increased Damage Taken)

= 931 * (1) * (1.1) * (1.5) * (1)

Total = 1536 Damage