Volatile Mines: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
(→‎Version history: Give the changes text to Template:Version history table row as an argument instead of floating it between templates.)
m ({{Undocumented}} (4))
Line 16: Line 16:
{{Version history table row|3.16.0|
{{Version history table row|3.16.0|
''Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.''
''Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.''
*(Undocumented):
* {{Undocumented}}
**Now grants {{c|mod|30% increased Mine Duration}}.
**Now grants {{c|mod|30% increased Mine Duration}}.
**Now grants {{c|mod|Can have up to 3 additional Remote Mines placed at a time}} (up from 2).
**Now grants {{c|mod|Can have up to 3 additional Remote Mines placed at a time}} (up from 2).
**Now grants {{c|mod|Mines have 30% increased Detonation Speed}} (up from 20%).
**Now grants {{c|mod|Mines have 30% increased Detonation Speed}} (up from 20%).
**No longer grants {{c|mod|Each Mine applies 2% increased Damage taken to Enemies near it, up to 10%}}.
**No longer grants {{c|mod|Each Mine applies 2% increased Damage taken to Enemies near it, up to 10%}}.
}}


}}
{{Version history table row|3.11.0|
{{Version history table row|3.11.0|
''Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.''
''Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.''
*(Not in patch notes):<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2873767|title=All Notables and Keystones in Path of Exile: Harvest|author=Bex_GGG|date=June 17, 2020|accessdate=November 5, 2021|publisher=Official Path of Exile forums}}</ref>
* {{Undocumented}}<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2873767|title=All Notables and Keystones in Path of Exile: Harvest|author=Bex_GGG|date=June 17, 2020|accessdate=November 5, 2021|publisher=Official Path of Exile forums}}</ref>
**No longer grants {{c|mod|20% increased Mine Damage}}.
**No longer grants {{c|mod|20% increased Mine Damage}}.
}}


}}
{{Version history table row|3.8.0|
{{Version history table row|3.8.0|
''Mine passives, Damage over Time passives, Mana passives and Summoner passives have extensively changed''.}
''Mine passives, Damage over Time passives, Mana passives and Summoner passives have extensively changed''.
*(Undocumented):
* {{Undocumented}}
**Now grants {{c|mod|20% increased Mine Damage}} (down from 30%).
**Now grants {{c|mod|20% increased Mine Damage}} (down from 30%).
**Now grants {{c|mod|Can have up to 2 additional Remote Mines placed at a time}}.
**Now grants {{c|mod|Can have up to 2 additional Remote Mines placed at a time}}.
Line 38: Line 38:
**No longer grants {{c|mod|8% increased Area of Effect}}.
**No longer grants {{c|mod|8% increased Area of Effect}}.
**No longer grants {{c|mod|Detonating Mines is Instant}}.
**No longer grants {{c|mod|Detonating Mines is Instant}}.
}}


{{Version history table row|3.1.0|
* {{Undocumented}} No longer grants {{c|mod|8% increased Area of Effect of Area Skills}}.
**Instead, it now grants {{c|mod|8% increased Area of Effect}}.
}}
}}
{{Version history table row|3.1.0|
*(Undocumented):
**No longer grants {{c|mod|8% increased Area of Effect of Area Skills}}.
***Instead, it now grants {{c|mod|8% increased Area of Effect}}.


}}
{{Version history table row|2.6.0|
{{Version history table row|2.6.0|
*No longer grants {{c|mod|5% increased Radius of Area Skills}}.
* No longer grants {{c|mod|5% increased Radius of Area Skills}}.
**Instead, it now grants {{c|mod|8% increased Area of Effect of Area Skills}}.
**Instead, it now grants {{c|mod|8% increased Area of Effect of Area Skills}}.
}}


}}
{{Version history table row|2.1.0|
{{Version history table row|2.1.0|
* The Ranger and Shadow sections of the passive skill tree have been substantially reworked.
* The Ranger and Shadow sections of the passive skill tree have been substantially reworked.
}}


}}
{{Version history table row|1.2.0|
{{Version history table row|1.2.0|
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
* The area surrounding the Witch, Shadow and Ranger has been redesigned.

Revision as of 01:19, 12 March 2023

Volatile Mines
Notable Passive Skill
Mines have 30% increased Detonation Speed
Can have up to 3 additional Remote Mines placed at a time
30% increased Mine Duration [1]

Volatile Mines is a notable passive skill that grants increased mine detonation speed and mine duration. It raises the active mine limit.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Azure OilOpalescent OilOpalescent OilVolatile Mines
Mines have 30% increased Detonation Speed
Can have up to 3 additional Remote Mines placed at a time
30% increased Mine Duration

Version history

Version Changes
3.16.0

Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 30% increased Mine Duration.
    • Now grants Can have up to 3 additional Remote Mines placed at a time (up from 2).
    • Now grants Mines have 30% increased Detonation Speed (up from 20%).
    • No longer grants Each Mine applies 2% increased Damage taken to Enemies near it, up to 10%.


3.11.0

Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.][1]
    • No longer grants 20% increased Mine Damage.


3.8.0

Mine passives, Damage over Time passives, Mana passives and Summoner passives have extensively changed.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 20% increased Mine Damage (down from 30%).
    • Now grants Can have up to 2 additional Remote Mines placed at a time.
    • Now grants Mines have 20% increased Detonation Speed.
    • Now grants Each Mine applies 2% increased Damage taken to Enemies near it, up to 10%.
    • No longer grants 8% increased Area of Effect.
    • No longer grants Detonating Mines is Instant.


3.1.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.] No longer grants 8% increased Area of Effect of Area Skills.
    • Instead, it now grants 8% increased Area of Effect.


2.6.0
  • No longer grants 5% increased Radius of Area Skills.
    • Instead, it now grants 8% increased Area of Effect of Area Skills.


2.1.0
  • The Ranger and Shadow sections of the passive skill tree have been substantially reworked.


1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.

References

  1. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved November 5, 2021.