Endless Hunger: Difference between revisions

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(replacing passive template with cargo passive skill box)
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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
<onlyinclude>{{fixme|Endless Hunger}}</onlyinclude>{{Passive skill box|Endless Hunger}}
| name                  = Endless Hunger
| type                  = Ascendancy Notable
| ascendancyclass        = Slayer
| bonuses                =
* 20% of Overkill Damage is Leeched as Life
* You are Immune to Bleeding while Leeching
}}</onlyinclude>


'''Endless Hunger''' is an [[Ascendancy passive skill]] for the [[Slayer]] that causes a percentage of [[overkill damage]] to be [[leech]]ed as life. It also grants [[bleed]] immunity while leeching.
'''Endless Hunger''' is an [[Ascendancy passive skill]] for the [[Slayer]] that causes a percentage of [[overkill damage]] to be [[leech]]ed as life. It also grants [[bleed]] immunity while leeching.

Revision as of 09:58, 29 July 2018

Template:Fixme

Endless Hunger
Ascendancy Notable Passive Skill
20% of Overkill Damage is Leeched as Life
You are Unaffected by Bleeding while Leeching
Cannot be Stunned while Leeching
20% increased Attack Speed while Leeching [1]

Endless Hunger is an Ascendancy passive skill for the Slayer that causes a percentage of overkill damage to be leeched as life. It also grants bleed immunity while leeching.

Version history

Version Changes
3.2.0
  • Removed Life Leech effects are not removed at Full Life.
  • Added You are Immune to Bleeding while Leeching.
2.3.0
  • Reworked:
    • Removed: +5% of maximum Life per second to maximum Life Leech rate, Cannot be Stunned while Leeching
    • Added: 20% of Overkill Damage is Leeched as Life
2.2.2
  • Fixed a bug with instant leech causing damage in combination with the Endless Hunger Ascendancy skill.
2.2.0
  • Added to the game.