Elemental Equilibrium: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>KLIKS
(added location)
>Magnanimous2
(Added a cite, updated the skill tree distances)
Line 7: Line 7:
}}</onlyinclude>
}}</onlyinclude>


'''Elemental Equilibrium''' is a [[keystone]] [[passive skill]].
'''Elemental Equilibrium (EE)''' is a [[keystone]] [[passive skill]].


Multiple EE strikes will overwrite each other. The effect lasts '''5''' seconds or until being overwritten.
Multiple EE strikes will overwrite each other. The effect lasts '''5''' seconds or until being overwritten.


If you hit an enemy with two different elements at the same time it will give -50% Resistance to third element and +25% to both elements used. A hit carrying all three elements types will give +25% to all elemental Resistances.<ref>{{cite web|author=Chris|date=January 23, 2013 2:31 AM|title=0.10.0 Patch Notes|url=http://www.pathofexile.com/forum/view-thread/70479#p856586|publisher=Path of Exile Forum|accessdate=July 27, 2013}}</ref>
If you hit an enemy with two different elements at the same time it will give -50% Resistance to third element and +25% to both elements used. A hit carrying all three elements types will give +25% to all elemental Resistances.<ref>{{cite web|author=Chris|date=January 23, 2013 2:31 AM|title=0.10.0 Patch Notes|url=http://www.pathofexile.com/forum/view-thread/70479#p856586|publisher=Official Path of Exile Forum|accessdate=July 27, 2013}}</ref>


Totem skills proc EE as they are treated as your hits. Minion's hits do not count as yours so do not proc EE.<ref>{{cite web|author=Mark_GGG|date=July 16, 2012 3:30 AM|title=Elemental Equilibrium|url=http://www.pathofexile.com/forum/view-thread/19803/page/4#p528448|publisher=Path of Exile Forum|accessdate=April 2, 2013‎}}</ref>
Totem skills trigger EE as they are treated as your hits. Minion's hits do not count as yours so do not trigger EE.<ref>{{cite web|author=Mark_GGG|date=July 16, 2012 3:30 AM|title=Elemental Equilibrium|url=http://www.pathofexile.com/forum/view-thread/19803/page/4#p528448|publisher= Official Path of Exile Forum|accessdate=April 2, 2013‎}}</ref>
 
Multiple attacks that hit simultaneously are still processed independently, so the first hit that is processed will trigger EE that affects the other hits. <ref>{{cite web|author=Mark_GGG|date=July 10, 2014 5:45 PM|title=Mechanics Question: Elemental Equilibrium and Remote Mines|url=http://www.pathofexile.com/forum/view-thread/965701#p8205123|publisher=Official Path of Exile Forum|accessdate=August 24, 2014}}</ref>


==Example Uses==
==Example Uses==
Line 34: Line 36:
|-
|-
|[[Witch]]||10
|[[Witch]]||10
|-
|[[Shadow]]||13
|-
|-
|[[Marauder]]||14
|[[Marauder]]||14
|-
|-
|[[Shadow]]||16
|[[Duelist]]||17
|-
|[[Duelist]]||19
|-
|-
|[[Ranger]]||21
|[[Ranger]]||18
|}
|}



Revision as of 08:02, 24 August 2014

Template:Passive

Elemental Equilibrium (EE) is a keystone passive skill.

Multiple EE strikes will overwrite each other. The effect lasts 5 seconds or until being overwritten.

If you hit an enemy with two different elements at the same time it will give -50% Resistance to third element and +25% to both elements used. A hit carrying all three elements types will give +25% to all elemental Resistances.[1]

Totem skills trigger EE as they are treated as your hits. Minion's hits do not count as yours so do not trigger EE.[2]

Multiple attacks that hit simultaneously are still processed independently, so the first hit that is processed will trigger EE that affects the other hits. [3]

Example Uses

As long as you are careful to not use the same element twice in a row, EE can greatly boost damage. Try to use a combination of skills that alternates between two elements or cycles through all three:

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Fireball". Please choose only one of the following ids:
    MonsterFireball - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
    MonsterFireballContactPos - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
    + Module Error: Too many skills found with q_where = skill.active_skill_name="Freezing Pulse". Please choose only one of the following ids:
    MonsterFreezingPulseWhirlwind - Deals (4-736) to (6-1105) Cold Damage, Projectiles Pierce all Targets (page)
    WbFreezingPulse - Deals (5-639) to (8-958) Cold Damage, Projectiles Pierce all Targets, (0-60)% increased Cast Speed, (10-40)% increased Projectile Speed (page)
    is a basic example
  • An area skill like Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Nova". Please choose only one of the following ids:
    BeyondDemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
    TormentDaemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
    sets up enemies for a high-damage skill like Module Error: Too many skills found with q_where = skill.active_skill_name="Lightning Arrow". Please choose only one of the following ids:
    LightningArrowRoyale - 50% of Physical Damage Converted to Lightning Damage, (1-2) to (5-39) Added Lightning Damage, Hits up to 3 additional enemies near the target, Shocks Enemies as though dealing (100-145)% more Damage, (10-19)% increased Effect of Lightning Ailments (page)
    LightningArrow - 50% of Physical Damage Converted to Lightning Damage, (1-9) to (13-179) Added Lightning Damage, Hits up to 3 additional enemies near the target, Shocks Enemies as though dealing (100-290)% more Damage (page)
  • Use two Module Error: Too many skills found with q_where = skill.active_skill_name="Cleave". Please choose only one of the following ids:
    BreachBossCleavePhysical - N/A (page)
    ArakaaliCleave - N/A (page)
    gems and link each to Module Error: No skills found with q_where = skill.active_skill_name="Added Fire Damage", Module Error: No skills found with q_where = skill.active_skill_name="Added Cold Damage", or Module Error: No skills found with q_where = skill.active_skill_name="Added Lightning Damage"

Location

Elemental Equilibrium is located in the center of the tree, just above the Scion's starting area.

Class Distance from start
Scion 8
Templar 9
Witch 10
Shadow 13
Marauder 14
Duelist 17
Ranger 18

References

  1. Chris (January 23, 2013 2:31 AM). "0.10.0 Patch Notes". Official Path of Exile Forum. Retrieved July 27, 2013.
  2. Mark_GGG (July 16, 2012 3:30 AM). "Elemental Equilibrium". Official Path of Exile Forum. Retrieved April 2, 2013‎.
  3. Mark_GGG (July 10, 2014 5:45 PM). "Mechanics Question: Elemental Equilibrium and Remote Mines". Official Path of Exile Forum. Retrieved August 24, 2014.