Double dipping: Difference between revisions

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(Created page with "{{stub}} '''Double dipping''' is an unofficial name for a game mechanic when the same damage modifier applies twice to a single damage source. These are conditio...")
>TheFrz
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These are conditions for double dipping to happening:  
These are conditions for double dipping to happening:  
* damage from a damage source is based on another damage source (e.g. [[ignite]] or [[poison]] are based on the initial [[hit]])
* damage from one source is based on another source' damage (e.g. [[ignite]] or [[poison]] are based on the initial [[hit]])
* a modifier grants a generic stat that can apply to different damage sources (e.g. {{c|mod|increased Area Damage}} or {{c|mod|increased Elemental Damage}})
* a modifier grants a generic stat that can apply to different damage sources (e.g. {{c|mod|increased Area Damage}} or {{c|mod|increased Elemental Damage}})
Then the interaction can be explained as follows:
{|style="text-align:left;"
|-
  | <div style="background-color:#211f18; border:1px solid #a38d6d; padding:5px 10px; margin:auto;">The modifier applies to<br>the damageof the 1st source</div>
  | ⇒
  | <div style="background-color:#211f18; border:1px solid #a38d6d; padding:5px 10px; margin:auto; text-align:center;">Damage of the second source is based on<br>damage dealt from the 1st source</div>
  | ⇒
  | <div style="background-color:#211f18; border:1px solid #a38d6d; padding:5px 10px; margin:auto;">The modifier applies to<br>the damage of the 2nd source</div>
|}
As a result the modifier has been applied twice to the 2nd modifier.


==Examples==
==Examples==

Revision as of 14:42, 26 November 2016

This article is a stub. Please help improve the article by expanding it.

Double dipping is an unofficial name for a game mechanic when the same damage modifier applies twice to a single damage source.

These are conditions for double dipping to happening:

  • damage from one source is based on another source' damage (e.g. ignite or poison are based on the initial hit)
  • a modifier grants a generic stat that can apply to different damage sources (e.g. increased Area Damage or increased Elemental Damage)

Then the interaction can be explained as follows:

The modifier applies to
the damageof the 1st source
Damage of the second source is based on
damage dealt from the 1st source
The modifier applies to
the damage of the 2nd source

As a result the modifier has been applied twice to the 2nd modifier.

Examples

References