Distance: Difference between revisions

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(Max distance seems to have changed at some point.)
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==Common distances==
==Common distances==
;1 Unit
;1 Unit
:Hideout placeables are moved in increments of one unit
:Hideout placeables are moved in increments of one unit.
;2 Units
;2 Units
:Radius of Humanoids (such as player-controlled characters)
:Radius of Humanoids (such as player-controlled characters).
;4 Units
;4 Units
:Default knockback distance<ref>[http://www.pathofexile.com/forum/view-thread/13734/page/3#p266794 Sweep] Official forums</ref>
:Default knockback distance.<ref>[http://www.pathofexile.com/forum/view-thread/13734/page/3#p266794 Sweep] Official forums</ref>
;4 to 7 Units
;4 to 7 Units
:Range of melee attacks<ref name="Mark1">Posted by Mark_GGG in [http://www.pathofexile.com/forum/view-thread/11707/page/226#p5041495 Mechanics Thread] on October 30, 2013 7:39 PM</ref>
:Range of melee attacks.<ref name="Mark1">Posted by Mark_GGG in [http://www.pathofexile.com/forum/view-thread/11707/page/226#p5041495 Mechanics Thread] on October 30, 2013 7:39 PM</ref>
'''10 Units'''
'''10 Units'''
:Projectiles up to this distance get the full 50% more bonus damage from [[Point Blank]].
:Projectiles up to this distance get the full 50% more bonus damage from [[Point Blank]].
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;85 Units
;85 Units
:Approximate horizontal distance from your character to the edge of the screen on a 1920 pixel wide resolution.
:Approximate horizontal distance from your character to the edge of the screen on a 1920 pixel wide resolution.
;120 Units
;150 Units
:Maximum distance a projectile can travel<ref>[http://www.pathofexile.com/forum/view-thread/18840/page/2 Point Blank Archer Keystone] Official forums</ref>
:Maximum distance a projectile can travel.<ref name="MechanicalQs" />  
:-50% Damage from [[Point Blank]] at this range.
:-50% Damage from [[Point Blank]] at maximum range.


==References==
==References==
<references />
{{reflist|refs=
<ref name="MechanicalQs">{{cite web|author=Mark_GGG|date=July 19, 2016|title=Mechanical Questions Thread|url=https://www.pathofexile.com/forum/view-thread/1676002/page/82#p13504526|publisher=Official Path of Exile Forums|accessdate=July 19, 2016}}</ref>
 
}}
[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 09:47, 19 July 2016

Distance in Path of Exile is measured in units.

Unit Distance / Radius Visualized[1]

A measure of distance is sometimes given in skill descriptions, such as Module Error: No skills found with q_where = skill.active_skill_name="Elemental Proliferation" which lists the radius of its area of effect in units of distance.

For information about radius of skills and attack range see Area of Effect and Range.

Common distances

1 Unit
Hideout placeables are moved in increments of one unit.
2 Units
Radius of Humanoids (such as player-controlled characters).
4 Units
Default knockback distance.[2]
4 to 7 Units
Range of melee attacks.[3]

10 Units

Projectiles up to this distance get the full 50% more bonus damage from Point Blank.
12 Units
The tiles in Elreon's hideout are 12 units wide.

30 Units

0% Bonus damage from Point Blank at this range.
85 Units
Approximate horizontal distance from your character to the edge of the screen on a 1920 pixel wide resolution.
150 Units
Maximum distance a projectile can travel.[4]
-50% Damage from Point Blank at maximum range.

References

  1. Perspective correct visualizations Reddit
  2. Sweep Official forums
  3. Posted by Mark_GGG in Mechanics Thread on October 30, 2013 7:39 PM
  4. Mark_GGG (July 19, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 19, 2016.