Distance: Difference between revisions

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>Xhanatos TeamspeakRules
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:Approximate horizontal distance from your character to the edge of the screen
:Approximate horizontal distance from your character to the edge of the screen
;120 units
;120 units
:Maximum range of an arrow<ref>[http://www.pathofexile.com/forum/view-thread/18840/page/2 Point Blank Archer Keystone] Official forums</ref>
:Maximum distance a projectile can travel<ref>[http://www.pathofexile.com/forum/view-thread/18840/page/2 Point Blank Archer Keystone] Official forums</ref>


==References==
==References==
<references />
<references />
[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 23:27, 1 June 2016

Distance in Path of Exile is measured in units.

Unit Distance / Radius Visualized[1]

A measure of distance is sometimes given in skill descriptions, such as Module Error: No skills found with q_where = skill.active_skill_name="Elemental Proliferation" which lists the radius of its area of effect in units of distance.

For information about radius of skills and attack range see Area of Effect and Range.

Common distances

1 unit
Hideout placeables are moved in increments of one unit
2 units
Radius of Humanoids (such as player-controlled characters)
4 units
Default knockback distance[2]
4 to 7 units
Range of melee attacks[3]
12 units
The tiles in Elreon's hideout are 12 units wide.
85 units
Approximate horizontal distance from your character to the edge of the screen
120 units
Maximum distance a projectile can travel[4]

References

  1. Perspective correct visualizations Reddit
  2. Sweep Official forums
  3. Posted by Mark_GGG in Mechanics Thread on October 30, 2013 7:39 PM
  4. Point Blank Archer Keystone Official forums