Weapon Cold Damage: Difference between revisions
Jump to navigation
Jump to search
(→Version history: Use Template:Version history table end instead of floating table syntax to close off version history table.) |
(→Version history: Give the changes text to Template:Version history table row as an argument instead of floating it between templates.) |
||
Line 5: | Line 5: | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|2.6.0 | {{Version history table row|2.6.0| | ||
* The [[Flash Freeze]] cluster now has a second arc for increased Cold Damage with Weapons and [[Winter Spirit|converting Physical Damage to Cold]]. | * The [[Flash Freeze]] cluster now has a second arc for increased Cold Damage with Weapons and [[Winter Spirit|converting Physical Damage to Cold]]. | ||
{{Version history table row|1.3.0 | }} | ||
{{Version history table row|1.3.0| | |||
* The Templar, Marauder, and Duelist starting areas have been reworked significantly. | * The Templar, Marauder, and Duelist starting areas have been reworked significantly. | ||
{{Version history table row|1.2.0 | }} | ||
{{Version history table row|1.2.0| | |||
* The area surrounding the Witch, Shadow and Ranger has been redesigned. | * The area surrounding the Witch, Shadow and Ranger has been redesigned. | ||
}} | |||
{{Version history table end}} | {{Version history table end}} |
Revision as of 03:05, 26 July 2022
Weapon Cold Damage is a basic passive skill that grants increased cold damage with weapons. It may also grant physical to cold damage conversion.
Version history
Version | Changes |
---|---|
2.6.0 |
|
1.3.0 |
|
1.2.0 |
|