Elementalist (Ascendant passive): Difference between revisions

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(→‎Version history: Use Template:Version history table end instead of floating table syntax to close off version history table.)
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.2.0}}
{{Version history table row|3.2.0|
* Removed {{c|mod|Gain Elemental Conflux for 6 seconds when you Kill a Rare or Unique Enemy}}.
* Removed {{c|mod|Gain Elemental Conflux for 6 seconds when you Kill a Rare or Unique Enemy}}.
* Added {{c|mod|40% increased Effect of Heralds on You}} and {{c|mod|Shocks from your Hits always increase Damage taken by at least 10%}}.
* Added {{c|mod|40% increased Effect of Heralds on You}} and {{c|mod|Shocks from your Hits always increase Damage taken by at least 10%}}.
* Elemental penetration increased from 6% to 10%.
* Elemental penetration increased from 6% to 10%.
* Now grants immunity to reflected elemental damage (from 50% reduced reflected elemental damage).
* Now grants immunity to reflected elemental damage (from 50% reduced reflected elemental damage).
{{Version history table row|3.0.0}}
}}
{{Version history table row|3.0.0|
* Now grants Elemental Conflux for 6 seconds when you kill a Rare or Unique Enemy (up from 4 seconds), Damage Penetrates 6% of Enemy Elemental Resistances (up from 5%), +1 to the number of Golems you can have active, and 50% reduced reflected Elemental damage taken.
* Now grants Elemental Conflux for 6 seconds when you kill a Rare or Unique Enemy (up from 4 seconds), Damage Penetrates 6% of Enemy Elemental Resistances (up from 5%), +1 to the number of Golems you can have active, and 50% reduced reflected Elemental damage taken.
* It no longer grants 30% increased Damage of each Damage Type for which you have a matching Golem, or 4% reduced Elemental damage taken.
* It no longer grants 30% increased Damage of each Damage Type for which you have a matching Golem, or 4% reduced Elemental damage taken.
{{Version history table row|2.2.0}}
}}
{{Version history table row|2.2.0|
* Added to the game.
* Added to the game.
}}
{{Version history table end}}
{{Version history table end}}

Revision as of 03:14, 25 July 2022

Elementalist
Ascendancy Passive Skill
Exposure you inflict applies an extra -20% to the affected Resistance
Shocks from your Hits always increase Damage taken by at least 10%
+1 to maximum number of Summoned Golems
Cannot take Reflected Elemental Damage [1]

Elementalist is an Ascendancy passive skill for the Ascendant based on the Elementalist Ascendancy class.

This passive grants elemental damage penetration, increased herald effect, additional golem limit, immunity to reflected elemental damage, and causes shock to always apply increased damage taken at a minimum value.

Version history

Version Changes
3.2.0
  • Removed Gain Elemental Conflux for 6 seconds when you Kill a Rare or Unique Enemy.
  • Added 40% increased Effect of Heralds on You and Shocks from your Hits always increase Damage taken by at least 10%.
  • Elemental penetration increased from 6% to 10%.
  • Now grants immunity to reflected elemental damage (from 50% reduced reflected elemental damage).
3.0.0
  • Now grants Elemental Conflux for 6 seconds when you kill a Rare or Unique Enemy (up from 4 seconds), Damage Penetrates 6% of Enemy Elemental Resistances (up from 5%), +1 to the number of Golems you can have active, and 50% reduced reflected Elemental damage taken.
  • It no longer grants 30% increased Damage of each Damage Type for which you have a matching Golem, or 4% reduced Elemental damage taken.
2.2.0
  • Added to the game.