Modifier:MonsterArchnemesisDeadeye: Difference between revisions

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{{Mod
{{Mod
|id                              = MonsterArchnemesisDeadeye
|id                              = MonsterArchnemesisDeadeye
|mod_group                        = MonsterArchnemesis
|mod_group                        = MonsterArchnemesisDeadeye
|domain                          = 3
|domain                          = 3
|generation_type                  = 28
|generation_type                  = 2
|required_level                  = 1
|required_level                  = 13
|name                            = Deadeye
|name                            = of Accuracy
|mod_type                        = MonsterArchnemesisDeadeye
|mod_type                        = MonsterArchnemesisDeadeye
|stat_text                        = Your [[Hit|hits]] can't be Evaded (Hidden)<br><abbr title="Extra Damage">50% increased Damage</abbr><br>60% less Damage taken if you have not been [[Hit]] [[Recently]] (Hidden)<br>200% increased [[Evasion Rating]] if you have been [[Hit]] [[Recently]] (Hidden)
|stat_text                        = <abbr title="Extra Damage">30% increased Damage</abbr><br>60% less Damage taken if you have not been [[Hit]] [[Recently]] (Hidden)<br>200% increased [[Evasion Rating]] if you have been [[Hit]] [[Recently]] (Hidden)<br><abbr title="Accurate">100% increased Global [[Accuracy Rating]]</abbr><br><abbr title="Powerful Crits">100% increased Global [[Critical Strike Chance]]</abbr>
|stat1_id                        = global_always_hit
|stat1_id                        = damage_+%
|stat1_min                        = 1
|stat1_min                        = 30
|stat1_max                        = 1
|stat1_max                        = 30
|stat2_id                        = damage_+%
|stat2_id                        = damage_taken_+%_if_not_hit_recently_final
|stat2_min                        = 50
|stat2_min                        = -60
|stat2_max                        = 50
|stat2_max                        = -60
|stat3_id                        = damage_taken_+%_if_not_hit_recently_final
|stat3_id                        = evasion_+%_if_hit_recently
|stat3_min                        = -60
|stat3_min                        = 200
|stat3_max                        = -60
|stat3_max                        = 200
|stat4_id                        = evasion_+%_if_hit_recently
|stat4_id                        = accuracy_rating_+%
|stat4_min                        = 200
|stat4_min                        = 100
|stat4_max                        = 200
|stat4_max                        = 100
|stat5_id                        = critical_strike_chance_+%
|stat5_min                        = 100
|stat5_max                        = 100
|spawn_weight1_tag                = caster
|spawn_weight1_value              = 0
|spawn_weight2_tag                = magic
|spawn_weight2_value              = 0
|spawn_weight3_tag                = default
|spawn_weight3_value              = 3000
}}
}}

Revision as of 23:46, 4 June 2022

Mod IDMonsterArchnemesisDeadeye
Nameof Accuracy
Groups
Mod typeMonsterArchnemesisDeadeye
Mod domainMonster (3)
Generation typeSuffix (2)
Req. level13
Effect30% increased Damage
60% less Damage taken if you have not been Hit Recently (Hidden)
200% increased Evasion Rating if you have been Hit Recently (Hidden)
100% increased Global Accuracy Rating
100% increased Global Critical Strike Chance
Granted buff ID
Granted buff value
Granted skill
Tags
Tier Text
Stats
#Stat IDMinimumMaximum
1damage_+%3030
2damage_taken_+%_if_not_hit_recently_final-60-60
3evasion_+%_if_hit_recently200200
4accuracy_rating_+%100100
5critical_strike_chance_+%100100
Spawn weights
#TagWeight
1caster0
2magic0
3default3000
Generation weights
#TagWeight
Modifier sell price
#Item

MonsterArchnemesisDeadeye is the internal ID of modifier of Accuracy.