Passive Skill:Eternal~notable~endurance~1: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Passive skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Passive skill updater)
 
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|id                                  = eternal_notable_endurance_1
|id                                  = eternal_notable_endurance_1
|name                                = Eternal Resilience
|name                                = Eternal Resilience
|jewel_type                          = Eternal
|is_notable                          = True
|is_notable                          = True
|int_id                              = 0
|int_id                              = 0
|icon                                = EternalEmpireOffensiveNotable
|icon                                = EternalEmpireOffensiveNotable
|stat1_id                            = gain_endurance_charge_per_second_if_have_been_hit_recently
|stat1_id                            = gain_endurance_charge_per_second_if_have_been_hit_recently
|stat1_value                        = 1
|stat1_min                          = 1
|stat1_max                          = 1
|stat_text                          = Gain 1 [[Endurance Charge]] every second if you've been [[Hit]] [[Recently]]
|stat_text                          = Gain 1 [[Endurance Charge]] every second if you've been [[Hit]] [[Recently]]
}}
}}

Latest revision as of 16:11, 10 May 2022

Eternal Resilience
Notable Passive Skill
Ideternal_notable_endurance_1
Integer Id0
Gain 1 Endurance Charge every second if you've been Hit Recently
The correct title of this page is eternal_notable_endurance_1. It appears incorrectly here due to technical restrictions.

eternal_notable_endurance_1 is the internal id for the Eternal Resilience passive skill.

Stats
#Stat IdValue
1gain_endurance_charge_per_second_if_have_been_hit_recently