Deadeye: Difference between revisions

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{| class = "wikitable"
{| class = "wikitable"
! Skill !! Modifiers
! Skill !! Modifiers !! Prerequisite
|-
|-
| Far Shot ||
| Far Shot ||
*Projectile Attacks gain damage as they travel, dealing up to 30% more Damage to targets as the projectile travels further.
*Projectile Attacks gain damage as they travel, dealing up to 30% more Damage to targets as the projectile travels further.
|-
|  
| Ricochet ||
*Skills Chain +1 times
|-
| Fast and Deadly ||
*10% increased Attack Speed
*30% increased Projectile Speed
*30% increased Projectile Damage
|-
| Powerful Precision ||
*Projectiles have 100% additional chance to Pierce targets at the start of their movement, losing this chance as the projectile travels further
|-
|-
| Endless Munitions ||
| Endless Munitions ||
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*20% increased Radius of Area Skills
*20% increased Radius of Area Skills
*Skills fire and additional Projectile
*Skills fire and additional Projectile
| Far Shot
|-
|-
| Sharp and Venomous ||
| Sharp and Venomous ||
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*20% increased Critical Strike Multiplier against Bleeding Enemies
*20% increased Critical Strike Multiplier against Bleeding Enemies
*40% increased Critical Strike Chance against Poisoned Enemies
*40% increased Critical Strike Chance against Poisoned Enemies
|
|-
| Fast and Deadly ||
*10% increased Attack Speed
*30% increased Projectile Speed
*30% increased Projectile Damage
|
|-
| Ricochet ||
*Skills Chain +1 times
| Fast and Deadly
|-
| Powerful Precision ||
*Projectiles have 100% additional chance to Pierce targets at the start of their movement, losing this chance as the projectile travels further
|
|}
|}

Revision as of 23:22, 22 November 2015

Deadeye

Deadeye is an Ascendency class for Ranger that will be added in the Ascendancy expansion.

Previews show its notable passive skills as:

Skill Modifiers Prerequisite
Far Shot
  • Projectile Attacks gain damage as they travel, dealing up to 30% more Damage to targets as the projectile travels further.
Endless Munitions
  • +200 to Accuracy Rating
  • 20% increased Radius of Area Skills
  • Skills fire and additional Projectile
Far Shot
Sharp and Venomous
  • 10% chance to cause Bleeding on Hit with Attacks
  • 10% chance to Poison on Hit with Attacks
  • 20% increased Critical Strike Multiplier against Bleeding Enemies
  • 40% increased Critical Strike Chance against Poisoned Enemies
Fast and Deadly
  • 10% increased Attack Speed
  • 30% increased Projectile Speed
  • 30% increased Projectile Damage
Ricochet
  • Skills Chain +1 times
Fast and Deadly
Powerful Precision
  • Projectiles have 100% additional chance to Pierce targets at the start of their movement, losing this chance as the projectile travels further