Instruments of Zeal: Difference between revisions

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[[Fanaticism]] grants spells you cast yourself 75% More cast speed, 75% reduced cost and 75% increased area of effect.
[[Fanaticism]] grants spells you cast yourself 75% More cast speed, 75% reduced cost and 75% increased area of effect.
==Mechanics==
* {{c|mod|+4 to Maximum Fanatic Charges}}
** Increases this charge default cap of 0 to 4.
* {{c|mod|Gain 1 Fanatic Charge every second if you've Attacked in the past second}}
** Grants you one charge of {{stl|Fanatic Charge}} when attacking. This has a delay of one second.
** It does not require an attack to hit an enemy.
* {{c|mod|Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges}}
** Grants [[Fanaticism]] at maximum Fanatic Charges granting a powerful [[buff]] to [[spells]] during 4 seconds:
*** {{c|mod|75% more Cast Speed}}
*** {{c|mod|75% Reduced Cost}}
*** {{c|mod|75% increased Area of Effect}}
** Does not disable the generation of {{stl|Fanatic Charge}}s. Attacking continuously will keep generating charges even with [[Fanaticism]] still affecting your character.
* {{c|mod|Lose all Fanatic Charges on reaching Maximum Fanatic Charges}}
** Reaching maximum Fanatic Charges (and therefore, gaining [[Fanaticism]]) makes you lose all charges.
[[Fanaticism]] is not affected by {{c|mod|x% increased Skill Effect Duration}} because it is not a [[skill]].


==Version history==
==Version history==

Revision as of 19:03, 1 February 2022

Instruments of Zeal
Ascendancy Notable Passive Skill
+4 to Maximum Fanatic Charges
Gain 1 Fanatic Charge every second if you've Attacked in the past second
Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
Lose all Fanatic Charges on reaching Maximum Fanatic Charges [1]

Instruments of Zeal is a notable Ascendancy passive skill for the Inquisitor.

Fanaticism grants spells you cast yourself 75% More cast speed, 75% reduced cost and 75% increased area of effect.

Mechanics

  • +4 to Maximum Fanatic Charges
    • Increases this charge default cap of 0 to 4.
  • Gain 1 Fanatic Charge every second if you've Attacked in the past second
    • Grants you one charge of Fanatic Charge when attacking. This has a delay of one second.
    • It does not require an attack to hit an enemy.
  • Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
    • Grants Fanaticism at maximum Fanatic Charges granting a powerful buff to spells during 4 seconds:
      • 75% more Cast Speed
      • 75% Reduced Cost
      • 75% increased Area of Effect
    • Does not disable the generation of Fanatic Charges. Attacking continuously will keep generating charges even with Fanaticism still affecting your character.
  • Lose all Fanatic Charges on reaching Maximum Fanatic Charges
    • Reaching maximum Fanatic Charges (and therefore, gaining Fanaticism) makes you lose all charges.

Fanaticism is not affected by x% increased Skill Effect Duration because it is not a skill.

Version history

Version Changes
3.14.1
  • Clarified that Fanaticism grants reduction of all costs (not only mana costs). This is purely a description change.
3.13.0
  • Added to the game.