Arena Challenger: Difference between revisions
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{{Passive skill box|Arena Challenger}} | {{Passive skill box|Arena Challenger}} | ||
'''Arena Challenger''' is a notable [[Ascendancy passive skill]] for the [[Gladiator]] that interacts with [[Blood and Sand Stance]]. | '''Arena Challenger''' is a notable [[Ascendancy passive skill]] for the [[Gladiator]] that interacts with [[Blood and Sand Stance]]. | ||
==Mechanics== | |||
Arena Challenger grants different effects depending on what stance you are: | |||
*In {{stl|Blood Stance}}, it grants a chance to gain a {{stl|Challenger Charge}} when you hit an [[Rare]] or [[Unique]] enemy. | |||
*In {{stl|Sand Stance}}, it makes you gain a {{stl|Challenger Charge}} on [[kill]]. | |||
Each {{stl|Challenger Charge}} grants more [[attack speed]] and [[movement speed]], stacking up to 10 times. Charges last 10 seconds and can be refreshed upon reaching the maximum amount (unlike e.g. Divine Charges which reset back to zero). | |||
==Version history== | ==Version history== | ||
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* Added to the game. | * Added to the game. | ||
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Revision as of 18:21, 17 January 2022
Arena Challenger
Ascendancy Notable Passive Skill
+10 to Maximum Challenger Charges
2% more Attack and Movement Speed per Challenger Charge
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance [1]
2% more Attack and Movement Speed per Challenger Charge
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance [1]
Arena Challenger is a notable Ascendancy passive skill for the Gladiator that interacts with Blood and Sand Stance.
Mechanics
Arena Challenger grants different effects depending on what stance you are:
- In Blood Stance, it grants a chance to gain a Challenger Charge when you hit an Rare or Unique enemy.
- In Sand Stance, it makes you gain a Challenger Charge on kill.
Each Challenger Charge grants more attack speed and movement speed, stacking up to 10 times. Charges last 10 seconds and can be refreshed upon reaching the maximum amount (unlike e.g. Divine Charges which reset back to zero).
Version history
Version | Changes |
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3.7.0 |
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