Master Sapper: Difference between revisions

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'''Master Sapper''' is a [[notable passive skill]] that grants increased [[damage]] and trigger area for [[traps]]. It also raises the active trap limit by two and grants a chance to gain a [[frenzy charge]] whenever a trap is triggered.
'''Master Sapper''' is a [[notable passive skill]] that grants increased [[damage]] and trigger area for [[traps]]. It also raises the active trap limit by two and grants a chance to gain a [[frenzy charge]] whenever a trap is triggered.
==Anointment==
[[Blight (game mechanic)|Blight]] [[anointment]] to unlock the passive:
{{Blight crafting table
|id=0
|type=0
|no_html=1
|q_where=passive_skills.id = "trap_damage_additional_traps_notable1524"
}}


==Version history==
==Version history==

Revision as of 16:24, 2 October 2021

Master Sapper
Notable Passive Skill
30% increased Trap Damage
Can have up to 2 additional Traps placed at a time
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy [1]

Master Sapper is a notable passive skill that grants increased damage and trigger area for traps. It also raises the active trap limit by two and grants a chance to gain a frenzy charge whenever a trap is triggered.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Teal OilBlack OilOpalescent OilMaster Sapper
30% increased Trap Damage
Can have up to 2 additional Traps placed at a time
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy

Version history

Version Changes
2.6.0
  • All of the increases to trap trigger radius and mine detonation radius have also been changed to increased area of effect. As a result, all of these values have been doubled on the passive tree.
2.2.0
  • Added "15% chance to generate a Frenzy Charge when an enemy triggers one of your traps" mod
2.1.0
  • The Ranger and Shadow sections of the passive skill tree have been substantially reworked.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.