Passive Skill:AscendancySlayer9: Difference between revisions

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>BotK2
(PyPoE/ExporterBot/1.0.0a0: Passive skill updater)
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Passive skill updater)
Line 7: Line 7:
|is_notable                          = True
|is_notable                          = True
|icon                                = Headman (Slayer)
|icon                                = Headman (Slayer)
|stat1_id                            = skill_area_of_effect_+%_if_enemy_killed_recently
|stat1_id                            = slayer_damage_+%_final_against_unique_enemies
|stat1_value                        = 20
|stat1_value                        = 20
|stat2_id                            = damage_+%_if_enemy_killed_recently_final
|stat2_id                            = damage_+%_if_enemy_killed_recently_final
|stat2_value                        = 20
|stat2_value                        = 10
|stat3_id                            = cannot_take_reflected_physical_damage
|stat3_id                            = cannot_take_reflected_physical_damage
|stat3_value                        = 1
|stat3_value                        = 1
|stat_text                          = 20% increased Area of Effect if you've Killed [[Recently]]<br>20% more Damage if you've Killed [[Recently]]<br>Cannot take Reflected [[Physical Damage]]
|stat_text                          = 20% more Damage against Unique Enemies<br>10% more Damage if you've Killed [[Recently]]<br>Cannot take Reflected [[Physical Damage]]
|connections                        = AscendancySlayer2,AscendancySlayer3,AscendancySlayer2
|connections                        = AscendancySlayer2,AscendancySlayer3
}}
}}

Revision as of 20:08, 7 June 2019

Headsman
Ascendancy Notable Passive Skill
IdAscendancySlayer9
Integer Id62817
Reminder Text(Recently refers to the past 4 seconds)
Ascendancy ClassSlayer
Connections
20% more Damage against Unique Enemies
10% more Damage if you've Killed Recently
Cannot take Reflected Physical Damage

AscendancySlayer9 is the internal id for the Headsman passive skill.

Stats
#Stat IdValue
1slayer_damage_+%_final_against_unique_enemies20
2damage_+%_if_enemy_killed_recently_final10
3cannot_take_reflected_physical_damage1