Passive Skill:AscendancyInquisitor11: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Passive skill updater)
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Passive skill updater)
Line 16: Line 16:
|stat4_value                        = 10
|stat4_value                        = 10
|stat_text                          = 30% chance to create Consecrated Ground when Hit, lasting 8 seconds<br>30% chance to create Consecrated Ground on Kill, lasting 8 seconds<br>Consecrated Ground you create grants 40% increased Damage to you and Allies<br>10% chance to create Consecrated Ground when you [[Hit]] a Rare or Unique Enemy, lasting 8 seconds
|stat_text                          = 30% chance to create Consecrated Ground when Hit, lasting 8 seconds<br>30% chance to create Consecrated Ground on Kill, lasting 8 seconds<br>Consecrated Ground you create grants 40% increased Damage to you and Allies<br>10% chance to create Consecrated Ground when you [[Hit]] a Rare or Unique Enemy, lasting 8 seconds
|connections                        = AscendancyInquisitor2
|connections                        = AscendancyInquisitor2,AscendancyInquisitor3,AscendancyInquisitor2
}}
}}

Revision as of 11:43, 8 July 2018

Sanctify
Ascendancy Notable Passive Skill
IdAscendancyInquisitor11
Integer Id39790
Reminder Text(Allies standing on Consecrated Ground Regenerate a percentage of their Maximum Life per second)
Ascendancy ClassInquisitor
Connections
30% chance to create Consecrated Ground when Hit, lasting 8 seconds
30% chance to create Consecrated Ground on Kill, lasting 8 seconds
Consecrated Ground you create grants 40% increased Damage to you and Allies
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds

AscendancyInquisitor11 is the internal id for the Sanctify passive skill.

Stats
#Stat IdValue
1consecrate_ground_for_3_seconds_when_hit_%30
2consecrate_ground_on_kill_%_for_3_seconds30
3your_consecrated_ground_grants_damage_+%40
4create_consecrated_ground_on_hit_%_vs_rare_or_unique_enemy10