Passive Skill:AscendancyAscendant35: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Passive skill updater)
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Passive skill updater)
Line 4: Line 4:
|name                                = Deadeye
|name                                = Deadeye
|reminder_text                      = (You can only take one of the three Ranger Ascendancy passives)
|reminder_text                      = (You can only take one of the three Ranger Ascendancy passives)
|icon                                = Deadeye
|ascendancy_class                    = Ascendant
|ascendancy_class                    = Ascendant
|is_multiple_choice_option          = True
|is_multiple_choice_option          = True
|icon                                = Deadeye (Ascendants)
|stat1_id                            = projectile_base_number_of_targets_to_pierce
|stat1_id                            = projectile_base_number_of_targets_to_pierce
|stat1_value                        = 2
|stat1_value                        = 2

Revision as of 15:16, 21 September 2018

Deadeye
Ascendancy Passive Skill
IdAscendancyAscendant35
Integer Id34567
Reminder Text(You can only take one of the three Ranger Ascendancy passives)
Ascendancy ClassAscendant
Connections
Projectiles Pierce 2 additional Targets
Projectiles gain Damage as they travel further, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
100% increased Global Accuracy Rating
Moving while Bleeding doesn't cause you to take extra Damage

AscendancyAscendant35 is the internal id for the Deadeye passive skill.

Stats
#Stat IdValue
1projectile_base_number_of_targets_to_pierce2
2projectile_damage_+%_max_as_distance_travelled_increases50
3number_of_additional_projectiles1
4accuracy_rating_+%100
5no_extra_bleed_damage_while_moving1