Modifier:TriggerArcaneWakeSkillUnique~~1: Difference between revisions

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>BotK2
(PyPoE/ExporterBot/1.0.0a0: Mod updater)
 
>BotK2
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{{Mod
{{Mod
|id                              = TriggerArcaneWakeSkillUnique__1
|id                              = TriggerArcaneWakeSkillUnique__1
|name                            =
|mod_group                      = GrantedSkill
|mod_group                      = GrantedSkill
|domain                          = 1
|domain                          = 1
|generation_type                = 3
|generation_type                = 3
|required_level                  = 1
|required_level                  = 1
|tier_text                      =
|granted_skill                  = ArcaneWake
|granted_skill                  = ArcaneWake
|mod_type                        = TriggerArcaneWakeSkillUnique
|mod_type                        = TriggerArcaneWakeSkillUnique

Revision as of 23:20, 27 January 2019

Mod IDTriggerArcaneWakeSkillUnique__1
Name
Groups
Mod typeTriggerArcaneWakeSkillUnique
Mod domainItem (1)
Generation typeIntrinsic (3)
Req. level1
EffectTrigger Level 20 Arcane Wake after Spending a total of 200 Mana
Granted buff ID
Granted buff value
Granted skillArcaneWake
Tags
Tier Text
Stats
#Stat IDMinimumMaximum
1display_trigger_arcane_wake_after_spending_200_mana_%_chance100100
Spawn weights
#TagWeight
Generation weights
#TagWeight
Modifier sell price
#Item
The correct title of this page is TriggerArcaneWakeSkillUnique__1. It appears incorrectly here due to technical restrictions.


TriggerArcaneWakeSkillUnique__1 is the internal ID of an unnamed modifier.

Items

This modifier is used by the following items.

Item
WorldcarverWorldcarver
Dragonscale Gauntlets
Armour: (266-347)
Evasion: (266-347)
Requires Level 67, 51 Str, 51 DexTrigger Level 20 Arcane Wake after Spending a total of 200 Mana
+(200-300) to Accuracy Rating
(120-150)% increased Armour and Evasion
+(60-80) to maximum Life
6% increased Attack Damage for each Map Item Modifier affecting the Area
3% increased Attack Speed for each Map Item Modifier affecting the Area
Is it better to find new lands - or to create them?