Version 0.9.12k: Difference between revisions
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*Reduced the damage that the [[Vaal Oversoul|Vaal Oversoul's]] laser attack does. | *Reduced the damage that the [[Vaal Oversoul|Vaal Oversoul's]] laser attack does. | ||
*Changed the [[Vaal Oversoul|Vaal Oversoul's]] slam attack to be half physical damage (it was entirely fire damage before). Reduced its overall damage by around 10%. | *Changed the [[Vaal Oversoul|Vaal Oversoul's]] slam attack to be half physical damage (it was entirely fire damage before). Reduced its overall damage by around 10%. | ||
*Reduced the size of packs of Water | *Reduced the size of packs of [[Water Elemental]]s and changed them to not spam [[Cold Snap]] as much. | ||
*Reduced the effect of the [[Elemental Weakness]] curse that monsters cast. | *Reduced the effect of the [[Elemental Weakness]] curse that monsters cast. | ||
*Added more [[resistances|resistance]] passives to the [[passive skill tree]] and increased the size of the existing ones. | *Added more [[resistances|resistance]] passives to the [[passive skill tree]] and increased the size of the existing ones. |
Revision as of 08:28, 2 June 2016
Version History | ||
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← 0.9.12j September 20, 2012 | 0.9.12k September 20, 2012 | 0.9.12l → September 21, 2012 |
Patch notes
These are the official patch notes for version 0.9.12k released by Grinding Gear Games.
Changes
- Added support for player resistance penalties, which will be tested in upcoming separate leagues for a while.
- Added a new unique item, which offers easy access to resistances for players willing to pay the opportunity cost.
- Reduced the damage that the Vaal Oversoul's laser attack does.
- Changed the Vaal Oversoul's slam attack to be half physical damage (it was entirely fire damage before). Reduced its overall damage by around 10%.
- Reduced the size of packs of Water Elementals and changed them to not spam Cold Snap as much.
- Reduced the effect of the Elemental Weakness curse that monsters cast.
- Added more resistance passives to the passive skill tree and increased the size of the existing ones.
- Added a connection to the passive skill tree so that you can get Totem Duration without having to get Totem Range.
- Tempest Shield can no longer move between areas with you. It was broken when it did so.