Sword Damage and Accuracy: Difference between revisions

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| name                  = Sword Damage and Accuracy
| name                  = Sword Damage and Accuracy
| type                  = Basic
| type                  = Basic
| removed                = 2.6.0
| bonuses                =
| bonuses                =
* 12% increased Physical Damage with Swords
** 10% increased Physical Damage with Swords
* 8% increased Accuracy Rating with Swords
** 10% increased Accuracy Rating with Swords
*
** 12% increased Physical Damage with Swords
** 8% increased Accuracy Rating with Swords
}}</onlyinclude>
}}</onlyinclude>


'''Sword Damage and Accuracy''' is a [[basic passive skill]] that grants increased [[physical damage]] and [[accuracy]] rating with [[sword]]s.
'''Sword Damage and Accuracy''' was a [[basic passive skill]] that grants increased [[physical damage]] and [[accuracy]] rating with [[sword]]s.


==Version history==
==Version history==

Revision as of 03:24, 2 March 2017

Template:Passive

Sword Damage and Accuracy was a basic passive skill that grants increased physical damage and accuracy rating with swords.

Version history

Version Changes
2.6.0
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
  • There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.