Stealth: Difference between revisions
Jump to navigation
Jump to search
m (Vinifera7 moved page Visibility to Stealth over redirect: The concept described by this article is called "stealth" in version 3.12.0.) |
>Vinifera7 (Removed linguistically strange description of "visibility". Still needs a more thorough rewrite to describe the concept in terms of "stealth" rather than "visibility".) |
||
Line 1: | Line 1: | ||
'''Stealth''' reduces the range at which a monster will aggro a target. If a monster would detect a target within its visibility range that has reduced visibility, the range is checked again with reduced visibility applied.<ref name="ReducedVisibilityEffect"/> | '''Stealth''' reduces the range at which a monster will aggro a target. If a monster would detect a target within its visibility range that has reduced visibility, the range is checked again with reduced visibility applied.<ref name="ReducedVisibilityEffect"/> | ||
Line 9: | Line 6: | ||
* {{il|Phase Run}} | * {{il|Phase Run}} | ||
* {{sl|Aspect of the Cat}} | * {{sl|Aspect of the Cat}} | ||
==Version history== | ==Version history== | ||
Line 20: | Line 12: | ||
* Removed the concept 'Reduced Visibility to Enemies' and replaced it with 'Stealth'. Increasing your Stealth reduces the radius at which enemies will notice you. 100% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius by two thirds. You can, therefore, no longer become entirely invisible to enemies. | * Removed the concept 'Reduced Visibility to Enemies' and replaced it with 'Stealth'. Increasing your Stealth reduces the radius at which enemies will notice you. 100% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius by two thirds. You can, therefore, no longer become entirely invisible to enemies. | ||
|} | |} | ||
==References== | |||
{{reflist|refs= | |||
<ref name="ReducedVisibilityEffect">{{cite web|author=Mark_GGG|date=May 29, 2018|title=Does the "reduced visibility" effect (e.g. given by phase run gem) do anything apart from visual (cosmetic) changes?|url=https://www.reddit.com/r/pathofexile/comments/8mt8h8/does_the_reduced_visibility_effect_eg_given_by/dzqwx9e/|accessdate=Jul 15, 2019}}</ref> | |||
}} | |||
[[Category: Monster mechanics]] | [[Category: Monster mechanics]] |
Revision as of 20:37, 16 September 2020
Stealth reduces the range at which a monster will aggro a target. If a monster would detect a target within its visibility range that has reduced visibility, the range is checked again with reduced visibility applied.[1]
Reduced visibility range from stealth is multiplicative, not additive. For example, at 200% increased stealth, monsters have a 66% reduced visibility range.
Sources
- Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
Level: (1-20)
Cost: (8-13) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.80 seconds
Base secondary duration is 0.20 seconds
(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
100% increased Skill Duration per Frenzy Charge removed
Grants Phasing
100% increased Stealth
Additional Effects From 1-20% Quality:
(0.5-10)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Aspect of the Cat
Version history
Version | Changes |
---|---|
3.12.0 |
|
References
- ↑ Mark_GGG (May 29, 2018). "Does the "reduced visibility" effect (e.g. given by phase run gem) do anything apart from visual (cosmetic) changes?". Retrieved Jul 15, 2019.