Projectile: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Velkor
No edit summary
>Swampen1224@legacy41643918
m (typo)
Line 9: Line 9:


'''Notable Projectile Damage [[Passives]]''' include:
'''Notable Projectile Damage [[Passives]]''' include:
*1 x Fury Bolt (12% Increased Projectile Damage, 20 Strenght)
*1 x Fury Bolt (12% Increased Projectile Damage, 20 Strength)
*1 x Perfect Aim (15% Increased Projectile Damage, 20 Dexterity)
*1 x Perfect Aim (15% Increased Projectile Damage, 20 Dexterity)


For a total of '''14 Projectile Damage [[Passives]]''' granting 106% Increased Projectile Damage, 20 Strenght and 20 Dexterity.
For a total of '''14 Projectile Damage [[Passives]]''' granting 106% Increased Projectile Damage, 20 Strenght and 20 Dexterity.

Revision as of 02:11, 13 January 2013

Projectile Damage Passives

Projectile passives increase all damage dealt with a bow or a wand, including elemental damage. They also boost damage done with projectile spells, like Fireball or Spark.

Basic Projectile Damage Passives include:

  • 3 x Projectile damage (5%)
  • 5 x Projectile damage (6%)
  • 4 x Projectile damage (8%)

Notable Projectile Damage Passives include:

  • 1 x Fury Bolt (12% Increased Projectile Damage, 20 Strength)
  • 1 x Perfect Aim (15% Increased Projectile Damage, 20 Dexterity)

For a total of 14 Projectile Damage Passives granting 106% Increased Projectile Damage, 20 Strenght and 20 Dexterity.