Monster Rarity: Difference between revisions
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[[Monsters]] (mobs) come in four different rarities, similar to [[Rarity|item rarity]]. | |||
* Normal <span style="background:black;color:#C8C8C8;">'''(White)'''</span>: The most common, and spawn in large groups. | |||
* Magic <span style="background:black;color:#8888FF;">'''(Blue)'''</span>: Increased statistics, and given 1-2 monster affixes. They fight in smaller groups. | |||
*Rare <span style="background:black;color:#FFFF77;">'''(Yellow)'''</span>: Greatly increased statistics, and given 3-6 monster affixes. They spawn by themselves, but may still be close together. | |||
*Unique <span style="background:black;color:#AF6025;">'''(Orange)'''</span>: [[Unique Monsters|Custom monsters]] that appear in certain areas, including bosses. | |||
Higher rarity will increase a monster's [[life]], [[damage]], [[experience]] gained on death, drop [[rarity]] and quantity, and [[flask]] charges on death. Rarity also reduces the chance to flee.<ref>Posted by Mark_GGG in [http://www.pathofexile.com/forum/view-thread/19466/filter-account-type/staff#p308355 For the love of god, please, rework DEXTERITY. (Updated)]</ref> | |||
Monsters of higher rarity drop items of higher [[item level]]. Magic mobs drop items one ilevel higher than the area's [[monster level]], and rare/unique mobs' items are two ilevels higher. | |||
Monsters of higher rarity | |||
==References== | ==References== | ||
<references/> | <references/> |
Revision as of 05:00, 11 October 2013
Monsters (mobs) come in four different rarities, similar to item rarity.
- Normal (White): The most common, and spawn in large groups.
- Magic (Blue): Increased statistics, and given 1-2 monster affixes. They fight in smaller groups.
- Rare (Yellow): Greatly increased statistics, and given 3-6 monster affixes. They spawn by themselves, but may still be close together.
- Unique (Orange): Custom monsters that appear in certain areas, including bosses.
Higher rarity will increase a monster's life, damage, experience gained on death, drop rarity and quantity, and flask charges on death. Rarity also reduces the chance to flee.[1]
Monsters of higher rarity drop items of higher item level. Magic mobs drop items one ilevel higher than the area's monster level, and rare/unique mobs' items are two ilevels higher.
References
- ↑ Posted by Mark_GGG in For the love of god, please, rework DEXTERITY. (Updated)