Master Sapper: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>BotK2
(Removing onlyinclude)
>Vinibot
Line 4: Line 4:


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|2.6.0}}
{{Version history table row|2.6.0}}
* All of the increases to trap trigger radius and mine detonation radius have also been changed to increased area of effect. As a result, all of these values have been doubled on the passive tree.
* All of the increases to trap trigger radius and mine detonation radius have also been changed to increased area of effect. As a result, all of these values have been doubled on the passive tree.
{{VersionHistoryRow|2.2.0}}
{{Version history table row|2.2.0}}
* Added "15% chance to generate a Frenzy Charge when an enemy triggers one of your traps" mod
* Added "15% chance to generate a Frenzy Charge when an enemy triggers one of your traps" mod
{{VersionHistoryRow|2.1.0}}
{{Version history table row|2.1.0}}
* The Ranger and Shadow sections of the passive skill tree have been substantially reworked.
* The Ranger and Shadow sections of the passive skill tree have been substantially reworked.
{{VersionHistoryRow|1.2.0}}
{{Version history table row|1.2.0}}
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
|}
|}

Revision as of 04:48, 18 October 2020

Master Sapper
Notable Passive Skill
30% increased Trap Damage
Can have up to 2 additional Traps placed at a time
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy [1]

Master Sapper is a notable passive skill that grants increased damage and trigger area for traps. It also raises the active trap limit by two and grants a chance to gain a frenzy charge whenever a trap is triggered.

Version history

Version Changes
2.6.0
  • All of the increases to trap trigger radius and mine detonation radius have also been changed to increased area of effect. As a result, all of these values have been doubled on the passive tree.
2.2.0
  • Added "15% chance to generate a Frenzy Charge when an enemy triggers one of your traps" mod
2.1.0
  • The Ranger and Shadow sections of the passive skill tree have been substantially reworked.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.